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66 lines
1.3 KiB
66 lines
1.3 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[AddComponentMenu("")] |
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public class CommandCopyBuffer : Block |
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{ |
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protected static CommandCopyBuffer instance; |
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/** |
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* Returns the CommandCopyBuffer singleton instance. |
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* Will create a CommandCopyBuffer game object if none currently exists. |
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*/ |
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static public CommandCopyBuffer GetInstance() |
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{ |
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if (instance == null) |
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{ |
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// Static variables are not serialized (e.g. when playing in the editor) |
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// We need to reaquire the static reference to the game object in this case |
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GameObject go = GameObject.Find("_CommandCopyBuffer"); |
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if (go == null) |
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{ |
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go = new GameObject("_CommandCopyBuffer"); |
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go.hideFlags = HideFlags.HideAndDontSave; |
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} |
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instance = go.GetComponent<CommandCopyBuffer>(); |
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if (instance == null) |
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{ |
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instance = go.AddComponent<CommandCopyBuffer>(); |
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} |
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} |
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return instance; |
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} |
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protected virtual void Start() |
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{ |
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if (Application.isPlaying) |
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{ |
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Destroy(this.gameObject); |
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} |
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} |
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public virtual bool HasCommands() |
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{ |
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return GetCommands().Length > 0; |
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} |
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public virtual Command[] GetCommands() |
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{ |
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return GetComponents<Command>(); |
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} |
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public virtual void Clear() |
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{ |
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foreach (Command command in GetCommands()) |
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{ |
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DestroyImmediate(command); |
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} |
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} |
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} |
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} |