You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
189 lines
4.0 KiB
189 lines
4.0 KiB
using UnityEngine; |
|
using UnityEngine.Serialization; |
|
using System; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
|
|
namespace Fungus |
|
{ |
|
|
|
public class CommandInfoAttribute : Attribute |
|
{ |
|
/** |
|
* Metadata atribute for the Command class. |
|
* @param category The category to place this command in. |
|
* @param commandName The display name of the command. |
|
* @param helpText Help information to display in the inspector. |
|
* @param priority If two command classes have the same name, the one with highest priority is listed. Negative priority removess the command from the list. |
|
*/ |
|
public CommandInfoAttribute(string category, string commandName, string helpText, int priority = 0) |
|
{ |
|
this.Category = category; |
|
this.CommandName = commandName; |
|
this.HelpText = helpText; |
|
this.Priority = priority; |
|
} |
|
|
|
public string Category { get; set; } |
|
public string CommandName { get; set; } |
|
public string HelpText { get; set; } |
|
public int Priority { get; set; } |
|
} |
|
|
|
public class Command : MonoBehaviour |
|
{ |
|
[FormerlySerializedAs("commandId")] |
|
[HideInInspector] |
|
public int itemId = -1; // Invalid flowchart item id |
|
|
|
[HideInInspector] |
|
public string errorMessage = ""; |
|
|
|
[HideInInspector] |
|
public int indentLevel; |
|
|
|
[NonSerialized] |
|
public int commandIndex; |
|
|
|
/** |
|
* Set to true by the parent block while the command is executing. |
|
*/ |
|
[NonSerialized] |
|
public bool isExecuting; |
|
|
|
/** |
|
* Timer used to control appearance of executing icon in inspector. |
|
*/ |
|
[NonSerialized] |
|
public float executingIconTimer; |
|
|
|
/** |
|
* Reference to the Block object that this command belongs to. |
|
* This reference is only populated at runtime and in the editor when the |
|
* block is selected. |
|
*/ |
|
[NonSerialized] |
|
public Block parentBlock; |
|
|
|
public virtual Flowchart GetFlowchart() |
|
{ |
|
Flowchart flowchart = GetComponent<Flowchart>(); |
|
if (flowchart == null && |
|
transform.parent != null) |
|
{ |
|
flowchart = transform.parent.GetComponent<Flowchart>(); |
|
} |
|
return flowchart; |
|
} |
|
|
|
public virtual void Execute() |
|
{ |
|
OnEnter(); |
|
} |
|
|
|
public virtual void Continue() |
|
{ |
|
Continue(commandIndex + 1); |
|
} |
|
|
|
public virtual void Continue(int nextCommandIndex) |
|
{ |
|
OnExit(); |
|
if (parentBlock != null) |
|
{ |
|
parentBlock.jumpToCommandIndex = nextCommandIndex; |
|
} |
|
} |
|
|
|
public virtual void Stop() |
|
{ |
|
OnExit(); |
|
if (parentBlock != null) |
|
{ |
|
parentBlock.Stop(); |
|
} |
|
} |
|
|
|
/** |
|
* Called when the new command is added to a block in the editor. |
|
*/ |
|
public virtual void OnCommandAdded(Block parentBlock) |
|
{} |
|
|
|
/** |
|
* Called when the command is deleted from a block in the editor. |
|
*/ |
|
public virtual void OnCommandRemoved(Block parentBlock) |
|
{} |
|
|
|
public virtual void OnEnter() |
|
{} |
|
|
|
public virtual void OnExit() |
|
{} |
|
|
|
public virtual void OnReset() |
|
{} |
|
|
|
public virtual void GetConnectedBlocks(ref List<Block> connectedBlocks) |
|
{} |
|
|
|
public virtual bool HasReference(Variable variable) |
|
{ |
|
return false; |
|
} |
|
|
|
public virtual string GetSummary() |
|
{ |
|
return ""; |
|
} |
|
|
|
public virtual string GetHelpText() |
|
{ |
|
return ""; |
|
} |
|
|
|
/** |
|
* This command starts a block of commands. |
|
*/ |
|
public virtual bool OpenBlock() |
|
{ |
|
return false; |
|
} |
|
|
|
/** |
|
* This command ends a block of commands. |
|
*/ |
|
public virtual bool CloseBlock() |
|
{ |
|
return false; |
|
} |
|
|
|
/** |
|
* Return the color for the command background in inspector. |
|
*/ |
|
public virtual Color GetButtonColor() |
|
{ |
|
return Color.white; |
|
} |
|
|
|
/** |
|
* Returns true if the specified property should be displayed in the inspector. |
|
* This is useful for hiding certain properties based on the value of another property. |
|
*/ |
|
public virtual bool IsPropertyVisible(string propertyName) |
|
{ |
|
return true; |
|
} |
|
|
|
/** |
|
* Returns true if the specified property should be displayed as a reorderable list in the inspector. |
|
* This only applies for array properties and has no effect for non-array properties. |
|
*/ |
|
public virtual bool IsReorderableArray(string propertyName) |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
} |