An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Raise a value to the power of another
/// </summary>
[CommandInfo("Math",
"Pow",
"Raise a value to the power of another.")]
[AddComponentMenu("")]
public class Pow : Command
{
[SerializeField]
protected FloatData baseValue, exponentValue;
[Tooltip("Where the result of the function is stored.")]
[SerializeField]
protected FloatData outValue;
public override void OnEnter()
{
outValue.Value = Mathf.Pow(baseValue.Value, exponentValue.Value);
Continue();
}
public override string GetSummary()
{
if (outValue.floatRef == null)
return "Error: No out value selected";
return outValue.floatRef.Key + " = " + baseValue.Value.ToString() + "^" + exponentValue.Value.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
return baseValue.floatRef == variable || exponentValue.floatRef == variable ||
outValue.floatRef == variable;
}
}
}