An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace UnityTest
{
public class IntegrationTestsRunnerSettings : ProjectSettingsBase
{
public bool blockUIWhenRunning = true;
public bool pauseOnTestFailure;
public void ToggleBlockUIWhenRunning ()
{
blockUIWhenRunning = !blockUIWhenRunning;
Save ();
}
public void TogglePauseOnTestFailure()
{
pauseOnTestFailure = !pauseOnTestFailure;
Save ();
}
}
}