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31 lines
1.2 KiB
31 lines
1.2 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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namespace Fungus |
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{ |
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/// <summary> |
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/// A Block may have an associated Event Handler which starts executing commands when |
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/// a specific event occurs. |
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/// To create a custom Event Handler, simply subclass EventHandler and call the ExecuteBlock() method |
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/// when the event occurs. |
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/// Add an EventHandlerInfo attibute and your new EventHandler class will automatically appear in the |
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/// 'Execute On Event' dropdown menu when a block is selected. |
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/// </summary> |
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public interface IEventHandler |
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{ |
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/// <summary> |
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/// The parent Block which owns this Event Handler. |
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/// </summary> |
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Block ParentBlock { get; set; } |
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/// <summary> |
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/// The Event Handler should call this method when the event is detected to start executing the Block. |
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/// </summary> |
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bool ExecuteBlock(); |
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/// <summary> |
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/// Returns custom summary text for the event handler. |
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/// </summary> |
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string GetSummary(); |
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} |
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} |