An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Sets a Clickable2D component to be clickable / non-clickable.
/// </summary>
[CommandInfo("Sprite",
"Set Clickable 2D",
"Sets a Clickable2D component to be clickable / non-clickable.")]
[AddComponentMenu("")]
public class SetClickable2D : Command
{
[Tooltip("Reference to Clickable2D component on a gameobject")]
[SerializeField] protected Clickable2D targetClickable2D;
[Tooltip("Set to true to enable the component")]
[SerializeField] protected BooleanData activeState;
public override void OnEnter()
{
if (targetClickable2D != null)
{
targetClickable2D.ClickEnabled = activeState.Value;
}
Continue();
}
public override string GetSummary()
{
if (targetClickable2D == null)
{
return "Error: No Clickable2D component selected";
}
return targetClickable2D.gameObject.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}