An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Sprite",
"Set Clickable 2D",
"Sets a Clickable2D component to be clickable / non-clickable.")]
[AddComponentMenu("")]
public class SetClickable2D : Command
{
[Tooltip("Reference to Clickable2D component on a gameobject")]
public Clickable2D targetClickable2D;
[Tooltip("Set to true to enable the component")]
public BooleanData activeState;
public override void OnEnter()
{
if (targetClickable2D != null)
{
targetClickable2D.clickEnabled = activeState.Value;
}
Continue();
}
public override string GetSummary()
{
if (targetClickable2D == null)
{
return "Error: No Clickable2D component selected";
}
return targetClickable2D.gameObject.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}