You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
1.9 KiB
92 lines
1.9 KiB
using UnityEngine; |
|
using UnityEngine.Serialization; |
|
using System.Collections; |
|
|
|
namespace Fungus |
|
{ |
|
[CommandInfo("Flow", |
|
"Send Message", |
|
"Sends a message to either the owner Flowchart or all Flowcharts in the scene. Blocks can listen for this message using a Message Received event handler.")] |
|
[AddComponentMenu("")] |
|
public class SendMessage : Command, ISerializationCallbackReceiver |
|
{ |
|
#region Obsolete Properties |
|
[HideInInspector] [FormerlySerializedAs("message")] public string messageOLD; |
|
#endregion |
|
|
|
public enum MessageTarget |
|
{ |
|
SameFlowchart, |
|
AllFlowcharts |
|
} |
|
|
|
[Tooltip("Target flowchart(s) to send the message to")] |
|
public MessageTarget messageTarget; |
|
|
|
[Tooltip("Name of the message to send")] |
|
public StringData _message = new StringData(""); |
|
|
|
public override void OnEnter() |
|
{ |
|
if (_message.Value.Length == 0) |
|
{ |
|
Continue(); |
|
return; |
|
} |
|
|
|
Flowchart flowchart = GetFlowchart(); |
|
|
|
MessageReceived[] receivers = null; |
|
if (messageTarget == MessageTarget.SameFlowchart) |
|
{ |
|
receivers = flowchart.GetComponentsInChildren<MessageReceived>(); |
|
} |
|
else |
|
{ |
|
receivers = GameObject.FindObjectsOfType<MessageReceived>(); |
|
} |
|
|
|
if (receivers != null) |
|
{ |
|
foreach (MessageReceived receiver in receivers) |
|
{ |
|
receiver.OnSendFungusMessage(_message); |
|
} |
|
} |
|
|
|
Continue(); |
|
} |
|
|
|
public override string GetSummary() |
|
{ |
|
if (_message.Value.Length == 0) |
|
{ |
|
return "Error: No message specified"; |
|
} |
|
|
|
return _message; |
|
} |
|
|
|
public override Color GetButtonColor() |
|
{ |
|
return new Color32(235, 191, 217, 255); |
|
} |
|
|
|
// |
|
// ISerializationCallbackReceiver implementation |
|
// |
|
|
|
public virtual void OnBeforeSerialize() |
|
{} |
|
|
|
public virtual void OnAfterDeserialize() |
|
{ |
|
if (messageOLD != default(string)) |
|
{ |
|
_message.Value = messageOLD; |
|
messageOLD = default(string); |
|
} |
|
} |
|
} |
|
|
|
} |