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80 lines
2.7 KiB
80 lines
2.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEditor; |
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namespace Fungus |
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{ |
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public class FlowchartMenuItems |
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{ |
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[MenuItem("Tools/Fungus/Create/Flowchart", false, 0)] |
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static void CreateFlowchart() |
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{ |
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GameObject go = SpawnPrefab("Flowchart"); |
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go.transform.position = Vector3.zero; |
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// This is the latest version of Flowchart, so no need to update. |
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var flowchart = go.GetComponent<Flowchart>(); |
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if (flowchart != null) |
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{ |
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flowchart.Version = FungusConstants.CurrentVersion; |
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} |
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// Only the first created Flowchart in the scene should have a default GameStarted block |
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if (GameObject.FindObjectsOfType<Flowchart>().Length > 1) |
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{ |
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var block = go.GetComponent<Block>(); |
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GameObject.DestroyImmediate(block._EventHandler); |
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block._EventHandler = null; |
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} |
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} |
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[MenuItem("Tools/Fungus/Create/Fungus Logo", false, 1000)] |
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static void CreateFungusLogo() |
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{ |
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SpawnPrefab("FungusLogo"); |
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} |
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[MenuItem("Tools/Fungus/Utilities/Export Fungus Package")] |
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static void ExportFungusPackage() |
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{ |
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string path = EditorUtility.SaveFilePanel("Export Fungus Package", "", "Fungus", "unitypackage"); |
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if(path.Length == 0) |
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{ |
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return; |
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} |
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string[] folders = new string[] {"Assets/Fungus", "Assets/FungusExamples" }; |
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AssetDatabase.ExportPackage(folders, path, ExportPackageOptions.Recurse); |
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} |
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public static GameObject SpawnPrefab(string prefabName) |
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{ |
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GameObject prefab = Resources.Load<GameObject>("Prefabs/" + prefabName); |
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if (prefab == null) |
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{ |
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return null; |
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} |
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GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject; |
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PrefabUtility.DisconnectPrefabInstance(go); |
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SceneView view = SceneView.lastActiveSceneView; |
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if (view != null) |
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{ |
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Camera sceneCam = view.camera; |
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Vector3 pos = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f)); |
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pos.z = 0f; |
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go.transform.position = pos; |
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} |
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Selection.activeGameObject = go; |
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Undo.RegisterCreatedObjectUndo(go, "Create Object"); |
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return go; |
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} |
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} |
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} |