An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
// Defines a camera view point.
// The position and rotation are specified using the game object's transform, so this class
// only specifies the ortographic view size.
[ExecuteInEditMode]
public class View : MonoBehaviour
{
public float viewSize = 0.5f;
void Start()
{
// An empty Start() method is needed to display enable checkbox in editor
}
}
}