An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Fungus;
[CustomEditor (typeof(SequenceController))]
public class SequenceControllerEditor : Editor
{
public override void OnInspectorGUI()
{
SequenceController t = target as SequenceController;
t.stepTime = EditorGUILayout.FloatField("Step Time", t.stepTime);
t.startSequence = SequenceEditor.SequenceField("Start Sequence", t, t.startSequence);
if (t.startSequence == null)
{
GUIStyle style = new GUIStyle(GUI.skin.label);
style.normal.textColor = new Color(1,0,0);
EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style);
}
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Open Fungus Editor"))
{
EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor");
}
if (GUILayout.Button("New Sequence"))
{
GameObject go = new GameObject("Sequence");
go.transform.parent = t.transform;
Sequence s = go.AddComponent<Sequence>();
FungusEditorWindow fungusEditorWindow = EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor") as FungusEditorWindow;
s.nodeRect.x = fungusEditorWindow.scrollPos.x;
s.nodeRect.y = fungusEditorWindow.scrollPos.y;
Undo.RegisterCreatedObjectUndo(go, "Sequence");
Selection.activeGameObject = go;
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
}