You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
86 lines
2.2 KiB
86 lines
2.2 KiB
using UnityEngine; |
|
using System.Collections; |
|
|
|
namespace Fungus |
|
{ |
|
/** |
|
* Singleton music manager component. |
|
* Provides basic music and sound effect functionality. |
|
* Music playback persists across scene loads. |
|
*/ |
|
[RequireComponent(typeof(AudioSource))] |
|
public class MusicController : MonoBehaviour |
|
{ |
|
static MusicController instance; |
|
|
|
/** |
|
* Returns the MusicController singleton instance. |
|
* Will create a MusicController game object if none currently exists. |
|
*/ |
|
static public MusicController GetInstance() |
|
{ |
|
if (instance == null) |
|
{ |
|
GameObject go = new GameObject("MusicController"); |
|
DontDestroyOnLoad(go); |
|
instance = go.AddComponent<MusicController>(); |
|
} |
|
|
|
return instance; |
|
} |
|
|
|
protected virtual void Start() |
|
{ |
|
audio.playOnAwake = false; |
|
audio.loop = true; |
|
} |
|
|
|
/** |
|
* Plays game music using an audio clip. |
|
* One music clip may be played at a time. |
|
* @param musicClip The music clip to play |
|
* @param atTime Time in the music clip to start at |
|
*/ |
|
public void PlayMusic(AudioClip musicClip, float atTime = 0) |
|
{ |
|
audio.clip = musicClip; |
|
audio.time = atTime; // May be inaccurate if the audio source is compressed http://docs.unity3d.com/ScriptReference/AudioSource-time.html BK |
|
audio.Play(); |
|
} |
|
|
|
/** |
|
* Stops playing game music. |
|
*/ |
|
public virtual void StopMusic() |
|
{ |
|
audio.Stop(); |
|
} |
|
|
|
/** |
|
* Fades the game music volume to required level over a period of time. |
|
* @param volume The new music volume value [0..1] |
|
* @param duration The length of time in seconds needed to complete the volume change. |
|
*/ |
|
public virtual void SetAudioVolume(float volume, float duration) |
|
{ |
|
iTween.AudioTo(gameObject, volume, 1f, duration); |
|
} |
|
|
|
/** |
|
* Plays a sound effect once, at the specified volume. |
|
* Multiple sound effects can be played at the same time. |
|
* @param soundClip The sound effect clip to play |
|
* @param volume The volume level of the sound effect |
|
*/ |
|
public virtual void PlaySound(AudioClip soundClip, float volume) |
|
{ |
|
audio.PlayOneShot(soundClip, volume); |
|
} |
|
|
|
public virtual void PlaySoundAtTime(AudioClip soundClip, float volume, float atTime) |
|
{ |
|
audio.time = atTime; // This may not work BK |
|
audio.PlayOneShot(soundClip, volume); |
|
} |
|
} |
|
} |