You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
110 lines
3.1 KiB
110 lines
3.1 KiB
using UnityEngine; |
|
using System.Collections; |
|
|
|
namespace Fungus |
|
{ |
|
/** |
|
* Draws a GUI button at a consistent size regardless of screen resolution. |
|
* The button can be positioned anywhere on the screen using normalized screen coords. |
|
* Vertical and horizontal padding can be applied to offset the button away from the screen edge. |
|
* Several options are available for handling the player click action. |
|
*/ |
|
public class GUIButton : MonoBehaviour |
|
{ |
|
/// Button texture to draw on the screen. |
|
[Tooltip("Button texture to draw on the screen.")] |
|
public Texture2D texture; |
|
|
|
/// Button size as a fraction of screen height [0..1]. |
|
[Range(0, 1)] |
|
[Tooltip("Button size as a fraction of screen height [0..1].")] |
|
public float verticalScale = 0.2f; |
|
|
|
/// Texture position on screen in localized screen coords [0..1] |
|
[Tooltip("Texture position on screen in localized screen coords [0..1]")] |
|
public Vector2 screenPosition; |
|
|
|
/// Space between edge of screen and texture (in pixels). |
|
[Tooltip("Space between edge of screen and texture (in pixels).")] |
|
public Vector2 padding; |
|
|
|
/// Supported actions to perform when player clicks the button. |
|
public enum ClickAction |
|
{ |
|
/// Perform no action, useful when you just want to display a sprite in screen space. |
|
None, |
|
/// Open the URL specified in actionParameter in the browser |
|
OpenURL, |
|
/// Call a method specified by actionParameter on all Room objects in the scene. |
|
SendMessage |
|
}; |
|
|
|
/// Action to perform when player clicks the button. |
|
[Tooltip("Action to perform when player clicks the button.")] |
|
public ClickAction clickAction; |
|
|
|
/// Parameter associated with the click action. |
|
[Tooltip("Parameter associated with the click action.")] |
|
public string actionParameter; |
|
|
|
void OnGUI() |
|
{ |
|
if (texture == null) |
|
{ |
|
return; |
|
} |
|
|
|
// Calc initial center point |
|
float x = screenPosition.x * Screen.width; |
|
float y = screenPosition.y * Screen.height; |
|
|
|
// Height is calculated as a fraction of screen height for resolution independent sizing. |
|
// Width is then calculated so as to maintain the original aspect ratio of the texture. |
|
float height = Screen.height * verticalScale; |
|
float width = texture.width * (height / texture.height); |
|
|
|
// Calc initial rect for rendering texture |
|
float x1 = x - width / 2f; |
|
float y1 = y - height / 2f; |
|
float x2 = x + width / 2f; |
|
float y2 = y + height / 2f; |
|
|
|
// Adjust rect to fit on screen, and apply vertical & horizontal padding |
|
if (x1 < padding.x) |
|
{ |
|
x1 = padding.x; |
|
x2 = x1 + width; |
|
} |
|
if (x2 > Screen.width - padding.x) |
|
{ |
|
x2 = Screen.width - padding.x; |
|
x1 = x2 - width; |
|
} |
|
if (y1 < padding.y) |
|
{ |
|
y1 = padding.y; |
|
y2 = y1 + height; |
|
} |
|
if (y2 > Screen.height - padding.y) |
|
{ |
|
y2 = Screen.height - padding.y; |
|
y1 = y2 - height; |
|
} |
|
|
|
// Draw the texture |
|
Rect textureRect = new Rect(x1, y1, x2 - x1, y2 - y1); |
|
if (GUI.Button(textureRect, texture, new GUIStyle())) |
|
{ |
|
switch (clickAction) |
|
{ |
|
case ClickAction.OpenURL: |
|
Application.OpenURL(actionParameter); |
|
break; |
|
case ClickAction.SendMessage: |
|
// TODO: Execute a sequence |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
}
|
|
|