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2.0 KiB
2.0 KiB
Sprite event handlers
[TOC]
Drag Cancelled
The block will execute when the player drags an object and releases it without dropping it on a target object.
Defined in Fungus.DragCancelled
Property | Type | Description |
---|---|---|
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
Drag Completed
The block will execute when the player drags an object and successfully drops it on a target object.
Defined in Fungus.DragCompleted
Property | Type | Description |
---|---|---|
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
Drag Entered
The block will execute when the player is dragging an object which starts touching the target object.
Defined in Fungus.DragEntered
Property | Type | Description |
---|---|---|
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
Drag Exited
The block will execute when the player is dragging an object which stops touching the target object.
Defined in Fungus.DragExited
Property | Type | Description |
---|---|---|
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
Drag Started
The block will execute when the player starts dragging an object.
Defined in Fungus.DragStarted
Object Clicked
The block will execute when the user clicks or taps on the clickable object.
Defined in Fungus.ObjectClicked
Property | Type | Description |
---|---|---|
Clickable Object | Fungus.Clickable2D | Object that the user can click or tap on |
Wait Frames | System.Int32 | Wait for a number of frames before executing the block. |