You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
4.1 KiB
115 lines
4.1 KiB
using System.Collections.Generic; |
|
using UnityEngine; |
|
using UnityEngine.SceneManagement; |
|
|
|
namespace Fungus |
|
{ |
|
[System.Serializable] |
|
public class SavePointData |
|
{ |
|
/// <summary> |
|
/// Version number of current save data format. |
|
/// </summary> |
|
protected const int SavePointDataVersion = 0; |
|
|
|
[SerializeField] protected int version; |
|
[SerializeField] protected string saveKey; |
|
[SerializeField] protected string description; |
|
[SerializeField] protected string sceneName; |
|
[SerializeField] protected List<FlowchartData> flowchartDatas = new List<FlowchartData>(); |
|
|
|
protected static SavePointData tempSavePointData; |
|
|
|
protected static void OnSceneLoaded(Scene scene, LoadSceneMode mode) |
|
{ |
|
if (scene.name != tempSavePointData.SceneName) |
|
{ |
|
return; |
|
} |
|
SceneManager.sceneLoaded -= OnSceneLoaded; |
|
|
|
var savePointData = tempSavePointData; |
|
|
|
for (int i = 0; i < savePointData.FlowchartDatas.Count; i++) |
|
{ |
|
var flowchartData = savePointData.FlowchartDatas[i]; |
|
FlowchartData.Decode(flowchartData); |
|
} |
|
|
|
NotifyEventHandlers(savePointData); |
|
|
|
ExecuteBlocks(savePointData); |
|
} |
|
|
|
protected static void NotifyEventHandlers(SavePointData savePointData) |
|
{ |
|
// Fire any matching SavePointLoaded event handler with matching save key. |
|
var eventHandlers = Object.FindObjectsOfType<SavePointLoaded>(); |
|
for (int i = 0; i < eventHandlers.Length; i++) |
|
{ |
|
var eventHandler = eventHandlers[i]; |
|
eventHandler.OnSavePointLoaded(savePointData.SaveKey); |
|
} |
|
} |
|
|
|
protected static void ExecuteBlocks(SavePointData savePointData) |
|
{ |
|
// Execute any block containing a Label matching the save key |
|
var labels = Object.FindObjectsOfType<Label>(); |
|
for (int i = 0; i < labels.Length; i++) |
|
{ |
|
var label = labels[i]; |
|
if (string.Compare(label.Key, savePointData.SaveKey, true) == 0) |
|
{ |
|
int index = label.CommandIndex; |
|
var block = label.ParentBlock; |
|
var flowchart = label.GetFlowchart(); |
|
flowchart.ExecuteBlock(block, index + 1); |
|
} |
|
} |
|
} |
|
|
|
#region Public methods |
|
|
|
public string SaveKey { get { return saveKey; } set { saveKey = value; } } |
|
public string Description { get { return description; } set { description = value; } } |
|
public string SceneName { get { return sceneName; } set { sceneName = value; } } |
|
public List<FlowchartData> FlowchartDatas { get { return flowchartDatas; } set { flowchartDatas = value; } } |
|
|
|
public static string Encode(string _saveKey, string _description, string _sceneName) |
|
{ |
|
var savePointData = new SavePointData(); |
|
|
|
savePointData.version = 1; |
|
savePointData.saveKey = _saveKey; |
|
savePointData.description = _description; |
|
savePointData.sceneName = _sceneName; |
|
|
|
var gameSaver = GameObject.FindObjectOfType<GameSaver>(); |
|
if (gameSaver == null) |
|
{ |
|
Debug.LogError("Failed to find SaveHelper object in scene"); |
|
return null; |
|
} |
|
|
|
for (int i = 0; i < gameSaver.Flowcharts.Count; i++) |
|
{ |
|
var flowchart = gameSaver.Flowcharts[i]; |
|
var flowchartData = FlowchartData.Encode(flowchart); |
|
savePointData.FlowchartDatas.Add(flowchartData); |
|
} |
|
|
|
return JsonUtility.ToJson(savePointData, true); |
|
} |
|
|
|
public static void Decode(string saveDataJSON) |
|
{ |
|
tempSavePointData = JsonUtility.FromJson<SavePointData>(saveDataJSON); |
|
|
|
SceneManager.sceneLoaded += OnSceneLoaded; |
|
SceneManager.LoadScene(tempSavePointData.SceneName); |
|
} |
|
|
|
#endregion |
|
} |
|
} |