An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
namespace Fungus
{
/// <summary>
/// Command to execute and store the result of a Exp
/// </summary>
[CommandInfo("Math",
"Exp",
"Command to execute and store the result of a Exp")]
[AddComponentMenu("")]
public class Exp : BaseUnaryMathCommand
{
public override void OnEnter()
{
outValue.Value = Mathf.Exp(inValue.Value);
Continue();
}
public override string GetSummary()
{
return "Exp";
}
}
}