An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Test utility that simulates user clicking on a button after a delay.
/// </summary>
public class FakeButtonClick : MonoBehaviour
{
public float delay;
void Start ()
{
Invoke("DoFakeInput", delay);
}
void DoFakeInput()
{
Button button = GetComponent<Button>();
button.onClick.Invoke();
}
}
}