An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using MoonSharp.Interpreter;
namespace Fungus
{
// Dummy component for testing iterating over c# collections from Lua
public class DummyCollection : MonoBehaviour
{
public List<string> stringList = new List<string>();
public List<Sprite> spriteList = new List<Sprite>();
void Awake()
{
// Register this type with MoonSharp
UserData.RegisterType(GetType());
}
}
}