An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
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FadeSprite.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
FadeSprite.cs.meta Reorganized Commands and EventHandlers under Scripts folders 10 years ago
SetClickable2D.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
SetClickable2D.cs.meta Added missing meta file 10 years ago
SetCollider.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
SetCollider.cs.meta Add Set Collider command #105 10 years ago
SetDraggable2D.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
SetDraggable2D.cs.meta SetDraggable2D filename matches class 9 years ago
SetLayerOrder.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
SetLayerOrder.cs.meta Added Set Sorting Layer command 10 years ago
SetMouseCursor.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
SetMouseCursor.cs.meta Added Set Mouse Cursor command and drag and drop support 10 years ago
SetSpriteOrder.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
SetSpriteOrder.cs.meta Added Set Sprite Order command 10 years ago
ShowSprite.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 9 years ago
ShowSprite.cs.meta Reorganized Commands and EventHandlers under Scripts folders 10 years ago