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1068 lines
39 KiB
1068 lines
39 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEditorInternal; |
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using System; |
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using System.Linq; |
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using System.Collections.Generic; |
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namespace Fungus.EditorUtils |
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{ |
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public class FlowchartWindow : EditorWindow |
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{ |
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public static List<Block> deleteList = new List<Block>(); |
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protected List<Block> windowBlockMap = new List<Block>(); |
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// The ReorderableList control doesn't drag properly when used with GUI.DragWindow(), |
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// so we just implement dragging ourselves. |
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protected int dragWindowId = -1; |
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protected Vector2 startDragPosition; |
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public const float minZoomValue = 0.25f; |
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public const float maxZoomValue = 1f; |
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protected GUIStyle nodeStyle = new GUIStyle(); |
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protected static BlockInspector blockInspector; |
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protected bool mouseOverVariables = false; |
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protected int forceRepaintCount; |
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protected Texture2D addTexture; |
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protected Rect selectionBox; |
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protected Vector2 startSelectionBoxPosition; |
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protected List<Block> mouseDownSelectionState; |
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protected bool cursorZoom = true; |
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[MenuItem("Tools/Fungus/Flowchart Window")] |
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static void Init() |
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{ |
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GetWindow(typeof(FlowchartWindow), false, "Flowchart"); |
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} |
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protected virtual void OnEnable() |
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{ |
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// All block nodes use the same GUIStyle, but with a different background |
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nodeStyle.border.left = 20; |
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nodeStyle.border.right = 20; |
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nodeStyle.border.top = 5; |
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nodeStyle.border.bottom = 5; |
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nodeStyle.padding.left = 20; |
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nodeStyle.padding.right = 20; |
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nodeStyle.padding.top = 5; |
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nodeStyle.padding.bottom = 5; |
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nodeStyle.contentOffset = Vector2.zero; |
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nodeStyle.alignment = TextAnchor.MiddleCenter; |
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nodeStyle.wordWrap = true; |
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addTexture = Resources.Load("Icons/add_small") as Texture2D; |
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} |
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protected virtual void OnInspectorUpdate() |
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{ |
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// Ensure the Block Inspector is always showing the currently selected block |
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var flowchart = GetFlowchart(); |
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if (flowchart == null) |
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{ |
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return; |
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} |
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if (Selection.activeGameObject == null && |
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flowchart.SelectedBlock != null && |
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flowchart.IsActive()) |
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{ |
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if (blockInspector == null) |
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{ |
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ShowBlockInspector(flowchart); |
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} |
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blockInspector.block = (Block)flowchart.SelectedBlock; |
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} |
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forceRepaintCount--; |
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forceRepaintCount = Math.Max(0, forceRepaintCount); |
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Repaint(); |
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} |
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public static Flowchart GetFlowchart() |
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{ |
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// Using a temp hidden object to track the active Flowchart across |
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// serialization / deserialization when playing the game in the editor. |
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FungusState fungusState = GameObject.FindObjectOfType<FungusState>(); |
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if (fungusState == null) |
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{ |
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GameObject go = new GameObject("_FungusState"); |
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go.hideFlags = HideFlags.HideInHierarchy; |
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fungusState = go.AddComponent<FungusState>(); |
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} |
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if (Selection.activeGameObject != null) |
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{ |
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var fs = Selection.activeGameObject.GetComponent<Flowchart>(); |
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if (fs != null) |
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{ |
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fungusState.SelectedFlowchart = fs; |
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} |
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} |
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return fungusState.SelectedFlowchart; |
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} |
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protected virtual void OnGUI() |
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{ |
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var flowchart = GetFlowchart(); |
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if (flowchart == null) |
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{ |
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GUILayout.Label("No Flowchart scene object selected"); |
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return; |
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} |
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// Delete any scheduled objects |
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foreach (var deleteBlock in deleteList) |
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{ |
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bool isSelected = (flowchart.SelectedBlocks.Contains(deleteBlock)); |
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var commandList = deleteBlock.CommandList; |
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foreach (var command in commandList) |
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{ |
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Undo.DestroyObjectImmediate(command); |
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} |
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Undo.DestroyObjectImmediate((Block)deleteBlock); |
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flowchart.ClearSelectedCommands(); |
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if (isSelected) |
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{ |
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// Revert to showing properties for the Flowchart |
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Selection.activeGameObject = flowchart.gameObject; |
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} |
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} |
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deleteList.Clear(); |
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DrawFlowchartView(flowchart); |
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DrawOverlay(flowchart); |
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// Handle selection box events after block and overlay events |
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HandleSelectionBox(flowchart); |
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if (forceRepaintCount > 0) |
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{ |
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// Redraw on next frame to get crisp refresh rate |
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Repaint(); |
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} |
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} |
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protected virtual void DrawOverlay(Flowchart flowchart) |
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{ |
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GUILayout.Space(8); |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(8); |
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if (GUILayout.Button(new GUIContent(addTexture, "Add a new block"))) |
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{ |
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Vector2 newNodePosition = new Vector2(50 - flowchart.ScrollPos.x, |
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50 - flowchart.ScrollPos.y); |
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CreateBlock(flowchart, newNodePosition); |
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} |
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GUILayout.Space(8); |
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var newZoom = GUILayout.HorizontalSlider(flowchart.Zoom, minZoomValue, maxZoomValue, GUILayout.Width(100)); |
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DoZoom(flowchart, newZoom - flowchart.Zoom, Vector2.one * 0.5f); |
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GUILayout.Space(8); |
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var toggleStyle = new GUIStyle(GUI.skin.button); |
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toggleStyle.fontSize = 8; |
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cursorZoom = GUILayout.Toggle(cursorZoom, " Cursor\nZoom", toggleStyle, GUILayout.Width(45), GUILayout.Height(22)); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginVertical(); |
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GUILayout.Label(flowchart.name, EditorStyles.whiteBoldLabel); |
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if (flowchart.Description.Length > 0) |
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{ |
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GUILayout.Label(flowchart.Description, EditorStyles.helpBox); |
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} |
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GUILayout.EndVertical(); |
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GUILayout.EndHorizontal(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginHorizontal(); |
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GUILayout.BeginVertical(GUILayout.Width(440)); |
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GUILayout.FlexibleSpace(); |
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flowchart.VariablesScrollPos = GUILayout.BeginScrollView(flowchart.VariablesScrollPos, GUILayout.MaxHeight(position.height * 0.75f)); |
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GUILayout.FlexibleSpace(); |
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GUILayout.Space(8); |
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FlowchartEditor flowchartEditor = Editor.CreateEditor (flowchart) as FlowchartEditor; |
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flowchartEditor.DrawVariablesGUI(); |
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DestroyImmediate(flowchartEditor); |
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Rect variableWindowRect = GUILayoutUtility.GetLastRect(); |
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if (flowchart.VariablesExpanded && |
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flowchart.Variables.Count > 0) |
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{ |
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variableWindowRect.y -= 20; |
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variableWindowRect.height += 20; |
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} |
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if (Event.current.type == EventType.Repaint) |
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{ |
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mouseOverVariables = variableWindowRect.Contains(Event.current.mousePosition); |
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} |
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GUILayout.EndScrollView(); |
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GUILayout.EndVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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} |
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protected virtual void DrawFlowchartView(Flowchart flowchart) |
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{ |
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Block[] blocks = flowchart.GetComponents<Block>(); |
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foreach (var block in blocks) |
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{ |
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var node = block as Node; |
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if (node == null) |
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{ |
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continue; |
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} |
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var newRect = new Rect(); |
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newRect.xMin = Mathf.Min(flowchart.ScrollViewRect.xMin, node._NodeRect.xMin - 400); |
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newRect.xMax = Mathf.Max(flowchart.ScrollViewRect.xMax, node._NodeRect.xMax + 400); |
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newRect.yMin = Mathf.Min(flowchart.ScrollViewRect.yMin, node._NodeRect.yMin - 400); |
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newRect.yMax = Mathf.Max(flowchart.ScrollViewRect.yMax, node._NodeRect.yMax + 400); |
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flowchart.ScrollViewRect = newRect; |
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} |
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// Calc rect for script view |
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Rect scriptViewRect = new Rect(0, 0, this.position.width / flowchart.Zoom, this.position.height / flowchart.Zoom); |
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EditorZoomArea.Begin(flowchart.Zoom, scriptViewRect); |
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DrawGrid(flowchart); |
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GLDraw.BeginGroup(scriptViewRect); |
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// The center of the Flowchart depends on the block positions and window dimensions, so we calculate it |
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// here in the FlowchartWindow class and store it on the Flowchart object for use later. |
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CalcFlowchartCenter(flowchart, blocks); |
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// Draw connections |
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foreach (var block in blocks) |
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{ |
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DrawConnections(flowchart, block, false); |
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} |
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foreach (var block in blocks) |
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{ |
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DrawConnections(flowchart, block, true); |
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} |
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GUIStyle windowStyle = new GUIStyle(); |
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windowStyle.stretchHeight = true; |
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BeginWindows(); |
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windowBlockMap.Clear(); |
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bool useEvent = false; |
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bool endDrag = false; |
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for (int i = 0; i < blocks.Length; ++i) |
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{ |
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var block = blocks[i]; |
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float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.BlockName)).x + 10; |
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float nodeWidthB = 0f; |
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if (block._EventHandler != null) |
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{ |
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nodeWidthB = nodeStyle.CalcSize(new GUIContent(block._EventHandler.GetSummary())).x + 10; |
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} |
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if (Event.current.button == 0) |
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{ |
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Rect tempRect = block._NodeRect; |
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tempRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120); |
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tempRect.height = 40; |
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if (dragWindowId > -1 && flowchart.SelectedBlocks.Contains(block)) |
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{ |
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if (Event.current.type == EventType.MouseDrag) |
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{ |
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tempRect.x += Event.current.delta.x; |
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tempRect.y += Event.current.delta.y; |
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forceRepaintCount = 6; |
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useEvent = true; |
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} |
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else if (Event.current.rawType == EventType.MouseUp) |
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{ |
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Vector2 newPos = new Vector2(tempRect.x, tempRect.y); |
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tempRect.x = startDragPosition.x + (newPos.x - blocks[dragWindowId]._NodeRect.position.x); |
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tempRect.y = startDragPosition.y + (newPos.y - blocks[dragWindowId]._NodeRect.position.y); |
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block._NodeRect = tempRect; |
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Undo.RecordObject(block, "Node Position"); |
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tempRect.x = newPos.x; |
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tempRect.y = newPos.y; |
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forceRepaintCount = 6; |
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useEvent = true; |
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endDrag = true; |
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} |
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} |
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block._NodeRect = tempRect; |
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} |
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Rect windowRect = new Rect(block._NodeRect); |
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windowRect.x += flowchart.ScrollPos.x; |
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windowRect.y += flowchart.ScrollPos.y; |
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GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle); |
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GUI.backgroundColor = Color.white; |
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windowBlockMap.Add(block); |
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} |
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dragWindowId = endDrag ? -1 : dragWindowId; |
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if (useEvent) |
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{ |
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Event.current.Use(); |
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} |
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EndWindows(); |
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// Draw Event Handler labels |
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foreach (var block in blocks) |
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{ |
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if (block._EventHandler != null) |
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{ |
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string handlerLabel = ""; |
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EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(block._EventHandler.GetType()); |
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if (info != null) |
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{ |
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handlerLabel = "<" + info.EventHandlerName + "> "; |
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} |
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GUIStyle handlerStyle = new GUIStyle(EditorStyles.whiteLabel); |
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handlerStyle.wordWrap = true; |
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handlerStyle.margin.top = 0; |
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handlerStyle.margin.bottom = 0; |
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handlerStyle.alignment = TextAnchor.MiddleCenter; |
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Rect rect = new Rect(block._NodeRect); |
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rect.height = handlerStyle.CalcHeight(new GUIContent(handlerLabel), block._NodeRect.width); |
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rect.x += flowchart.ScrollPos.x; |
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rect.y += flowchart.ScrollPos.y - rect.height; |
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GUI.Label(rect, handlerLabel, handlerStyle); |
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} |
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} |
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// Draw play icons beside all executing blocks |
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if (Application.isPlaying) |
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{ |
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foreach (var b in blocks) |
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{ |
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if (b.IsExecuting()) |
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{ |
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b.ExecutingIconTimer = Time.realtimeSinceStartup + FungusConstants.ExecutingIconFadeTime; |
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b.ActiveCommand.ExecutingIconTimer = Time.realtimeSinceStartup + FungusConstants.ExecutingIconFadeTime; |
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forceRepaintCount = 6; |
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} |
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if (b.ExecutingIconTimer > Time.realtimeSinceStartup) |
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{ |
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Rect rect = new Rect(b._NodeRect); |
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rect.x += flowchart.ScrollPos.x - 37; |
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rect.y += flowchart.ScrollPos.y + 3; |
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rect.width = 34; |
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rect.height = 34; |
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if (!b.IsExecuting()) |
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{ |
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float alpha = (b.ExecutingIconTimer - Time.realtimeSinceStartup) / FungusConstants.ExecutingIconFadeTime; |
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alpha = Mathf.Clamp01(alpha); |
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GUI.color = new Color(1f, 1f, 1f, alpha); |
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} |
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if (GUI.Button(rect, FungusEditorResources.texPlayBig as Texture, new GUIStyle())) |
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{ |
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SelectBlock(flowchart, b); |
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} |
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GUI.color = Color.white; |
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} |
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} |
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} |
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PanAndZoom(flowchart); |
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GLDraw.EndGroup(); |
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EditorZoomArea.End(); |
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// If event has yet to be used and user isn't multiselecting or panning, clear selection |
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bool validModifier = Event.current.alt || GetAppendModifierDown(); |
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if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && !validModifier) |
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{ |
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Undo.RecordObject(flowchart, "Deselect"); |
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flowchart.ClearSelectedCommands(); |
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flowchart.ClearSelectedBlocks(); |
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Selection.activeGameObject = flowchart.gameObject; |
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} |
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// Draw selection box |
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if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0) |
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{ |
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GUI.Box(selectionBox, "", (GUIStyle) "SelectionRect"); |
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forceRepaintCount = 6; |
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} |
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} |
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public virtual void CalcFlowchartCenter(Flowchart flowchart, Block[] blocks) |
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{ |
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if (flowchart == null || |
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blocks.Count() == 0) |
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{ |
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return; |
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} |
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Vector2 min = blocks[0]._NodeRect.min; |
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Vector2 max = blocks[0]._NodeRect.max; |
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foreach (var block in blocks) |
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{ |
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min.x = Mathf.Min(min.x, block._NodeRect.center.x); |
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min.y = Mathf.Min(min.y, block._NodeRect.center.y); |
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max.x = Mathf.Max(max.x, block._NodeRect.center.x); |
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max.y = Mathf.Max(max.y, block._NodeRect.center.y); |
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} |
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Vector2 center = (min + max) * -0.5f; |
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center.x += position.width * 0.5f; |
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center.y += position.height * 0.5f; |
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flowchart.CenterPosition = center; |
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} |
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protected virtual void HandleSelectionBox(Flowchart flowchart) |
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{ |
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if (Event.current.button == 0 && Event.current.modifiers != EventModifiers.Alt && |
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!(UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan)) |
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{ |
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switch (Event.current.type) |
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{ |
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case EventType.MouseDown: |
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startSelectionBoxPosition = Event.current.mousePosition; |
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mouseDownSelectionState = new List<Block>(flowchart.SelectedBlocks); |
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Event.current.Use(); |
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break; |
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case EventType.MouseDrag: |
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if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0) |
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{ |
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var topLeft = Vector2.Min(startSelectionBoxPosition, Event.current.mousePosition); |
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var bottomRight = Vector2.Max(startSelectionBoxPosition, Event.current.mousePosition); |
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selectionBox = Rect.MinMaxRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y); |
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Rect zoomSelectionBox = selectionBox; |
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zoomSelectionBox.position -= flowchart.ScrollPos * flowchart.Zoom; |
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zoomSelectionBox.position /= flowchart.Zoom; |
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zoomSelectionBox.size /= flowchart.Zoom; |
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foreach (var block in flowchart.GetComponents<Block>()) |
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{ |
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if (zoomSelectionBox.Overlaps(block._NodeRect)) |
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{ |
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if (mouseDownSelectionState.Contains(block)) |
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{ |
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flowchart.SelectedBlocks.Remove(block); |
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} |
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else |
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{ |
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flowchart.AddSelectedBlock(block); |
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} |
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} |
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else if (mouseDownSelectionState.Contains(block)) |
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{ |
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flowchart.AddSelectedBlock(block); |
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} |
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else |
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{ |
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flowchart.SelectedBlocks.Remove(block); |
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} |
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} |
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} |
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Event.current.Use(); |
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break; |
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} |
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if (Event.current.rawType == EventType.MouseUp) |
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{ |
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selectionBox.size = Vector2.zero; |
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selectionBox.position = Vector2.one * -1; |
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startSelectionBoxPosition = selectionBox.position; |
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var tempList = new List<Block>(flowchart.SelectedBlocks); |
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flowchart.SelectedBlocks = mouseDownSelectionState; |
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Undo.RecordObject(flowchart, "Select"); |
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flowchart.SelectedBlocks = tempList; |
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if (flowchart.SelectedBlock != null) |
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{ |
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SetBlockForInspector(flowchart, flowchart.SelectedBlock); |
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} |
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} |
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} |
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} |
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protected virtual void PanAndZoom(Flowchart flowchart) |
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{ |
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// Right click to drag view |
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bool drag = false; |
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// Pan tool |
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if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan && |
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Event.current.button == 0 && Event.current.type == EventType.MouseDrag) |
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{ |
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drag = true; |
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} |
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// Right or middle button drag |
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if (Event.current.button > 0 && Event.current.type == EventType.MouseDrag) |
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{ |
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drag = true; |
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} |
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|
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// Alt + left mouse drag |
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if (Event.current.alt && |
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Event.current.button == 0 && Event.current.type == EventType.MouseDrag) |
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{ |
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drag = true; |
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} |
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if (drag) |
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{ |
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flowchart.ScrollPos += Event.current.delta; |
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forceRepaintCount = 6; |
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} |
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|
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bool zoom = false; |
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|
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// Scroll wheel |
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if (Event.current.type == EventType.ScrollWheel) |
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{ |
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zoom = true; |
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} |
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|
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// Zoom tool |
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if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom && |
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Event.current.button == 0 && Event.current.type == EventType.MouseDrag) |
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{ |
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zoom = true; |
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} |
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|
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if (zoom && selectionBox.size == Vector2.zero) |
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{ |
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Vector2 zoomCenter; |
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if (cursorZoom) |
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{ |
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zoomCenter.x = Event.current.mousePosition.x / position.width; |
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zoomCenter.y = Event.current.mousePosition.y / position.height; |
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zoomCenter *= flowchart.Zoom; |
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} |
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else |
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{ |
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zoomCenter = Vector2.one * 0.5f; |
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} |
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|
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DoZoom(flowchart, -Event.current.delta.y * 0.01f, zoomCenter); |
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} |
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} |
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|
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protected virtual void DoZoom(Flowchart flowchart, float delta, Vector2 center) |
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{ |
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var prevZoom = flowchart.Zoom; |
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flowchart.Zoom += delta; |
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flowchart.Zoom = Mathf.Clamp(flowchart.Zoom, minZoomValue, maxZoomValue); |
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var deltaSize = position.size / prevZoom - position.size / flowchart.Zoom; |
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var offset = -Vector2.Scale(deltaSize, center); |
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flowchart.ScrollPos += offset; |
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forceRepaintCount = 6; |
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} |
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|
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protected virtual void DrawGrid(Flowchart flowchart) |
|
{ |
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float width = this.position.width / flowchart.Zoom; |
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float height = this.position.height / flowchart.Zoom; |
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|
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// Match background color of scene view |
|
if (EditorGUIUtility.isProSkin) |
|
{ |
|
GUI.color = new Color32(71, 71, 71, 255); |
|
} |
|
else |
|
{ |
|
GUI.color = new Color32(86, 86, 86, 255); |
|
} |
|
GUI.DrawTexture( new Rect(0,0, width, height), EditorGUIUtility.whiteTexture ); |
|
|
|
GUI.color = Color.white; |
|
Color color = new Color32(96, 96, 96, 255); |
|
|
|
float gridSize = 128f; |
|
|
|
float x = flowchart.ScrollPos.x % gridSize; |
|
while (x < width) |
|
{ |
|
GLDraw.DrawLine(new Vector2(x, 0), new Vector2(x, height), color, 1f); |
|
x += gridSize; |
|
} |
|
|
|
float y = (flowchart.ScrollPos.y % gridSize); |
|
while (y < height) |
|
{ |
|
if (y >= 0) |
|
{ |
|
GLDraw.DrawLine(new Vector2(0, y), new Vector2(width, y), color, 1f); |
|
} |
|
y += gridSize; |
|
} |
|
} |
|
|
|
protected virtual void SelectBlock(Flowchart flowchart, Block block) |
|
{ |
|
// Select the block and also select currently executing command |
|
flowchart.SelectedBlock = block; |
|
SetBlockForInspector(flowchart, block); |
|
} |
|
|
|
public static Block CreateBlock(Flowchart flowchart, Vector2 position) |
|
{ |
|
Block newBlock = flowchart.CreateBlock(position); |
|
Undo.RegisterCreatedObjectUndo(newBlock, "New Block"); |
|
|
|
// Use AddSelected instead of Select for when multiple blocks are duplicated |
|
flowchart.AddSelectedBlock(newBlock); |
|
SetBlockForInspector(flowchart, newBlock); |
|
|
|
return newBlock; |
|
} |
|
|
|
protected virtual void DeleteBlock(Flowchart flowchart, Block block) |
|
{ |
|
var commandList = block.CommandList; |
|
foreach (var command in commandList) |
|
{ |
|
Undo.DestroyObjectImmediate(command); |
|
} |
|
|
|
Undo.DestroyObjectImmediate((Block)block); |
|
flowchart.ClearSelectedCommands(); |
|
} |
|
|
|
protected virtual void DrawWindow(int windowId) |
|
{ |
|
var block = windowBlockMap[windowId]; |
|
var flowchart = (Flowchart)block.GetFlowchart(); |
|
|
|
if (flowchart == null) |
|
{ |
|
return; |
|
} |
|
|
|
// Select block when node is clicked |
|
if (Event.current.button == 0 && |
|
Event.current.type == EventType.MouseDown && |
|
!mouseOverVariables) |
|
{ |
|
// Check if might be start of a window drag |
|
if (Event.current.button == 0 && |
|
Event.current.alt == false) |
|
{ |
|
if (!GetAppendModifierDown()) |
|
{ |
|
dragWindowId = windowId; |
|
|
|
startDragPosition.x = block._NodeRect.x; |
|
startDragPosition.y = block._NodeRect.y; |
|
} |
|
|
|
Event.current.Use(); |
|
} |
|
|
|
if (windowId < windowBlockMap.Count) |
|
{ |
|
Undo.RecordObject(flowchart, "Select"); |
|
|
|
if (GetAppendModifierDown()) |
|
{ |
|
if (flowchart.SelectedBlocks.Contains(block)) |
|
{ |
|
flowchart.SelectedBlocks.Remove(block); |
|
} |
|
else |
|
{ |
|
flowchart.AddSelectedBlock(block); |
|
} |
|
} |
|
else |
|
{ |
|
if (flowchart.SelectedBlocks.Contains(block)) |
|
{ |
|
SetBlockForInspector(flowchart, block); |
|
} |
|
else |
|
{ |
|
SelectBlock(flowchart, block); |
|
} |
|
} |
|
|
|
GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus) |
|
} |
|
} |
|
|
|
bool selected = false; |
|
if (flowchart.SelectedBlocks.Contains(block)) |
|
{ |
|
selected = true; |
|
} |
|
|
|
GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle); |
|
Texture2D offTex; |
|
Texture2D onTex; |
|
Color defaultColor; |
|
|
|
if (block._EventHandler != null) |
|
{ |
|
offTex = FungusEditorResources.texEventNodeOff; |
|
onTex = FungusEditorResources.texEventNodeOn; |
|
defaultColor = FungusConstants.DefaultEventBlockTint; |
|
} |
|
else |
|
{ |
|
// Count the number of unique connections (excluding self references) |
|
var uniqueList = new List<Block>(); |
|
var connectedBlocks = block.GetConnectedBlocks(); |
|
foreach (var connectedBlock in connectedBlocks) |
|
{ |
|
if (connectedBlock == block || |
|
uniqueList.Contains(connectedBlock)) |
|
{ |
|
continue; |
|
} |
|
uniqueList.Add(connectedBlock); |
|
} |
|
|
|
if (uniqueList.Count > 1) |
|
{ |
|
offTex = FungusEditorResources.texChoiceNodeOff; |
|
onTex = FungusEditorResources.texChoiceNodeOn; |
|
defaultColor = FungusConstants.DefaultChoiceBlockTint; |
|
} |
|
else |
|
{ |
|
offTex = FungusEditorResources.texProcessNodeOff; |
|
onTex = FungusEditorResources.texProcessNodeOn; |
|
defaultColor = FungusConstants.DefaultProcessBlockTint; |
|
} |
|
} |
|
|
|
// Make sure node is wide enough to fit the node name text |
|
var n = block as Node; |
|
float width = nodeStyleCopy.CalcSize(new GUIContent(block.BlockName)).x; |
|
Rect tempRect = n._NodeRect; |
|
tempRect.width = Mathf.Max (n._NodeRect.width, width); |
|
n._NodeRect = tempRect; |
|
|
|
Rect boxRect = GUILayoutUtility.GetRect(n._NodeRect.width, n._NodeRect.height); |
|
var tintColor = n.UseCustomTint ? n.Tint : defaultColor; |
|
|
|
// Draw untinted highlight |
|
if (selected) |
|
{ |
|
GUI.backgroundColor = Color.white; |
|
nodeStyleCopy.normal.background = onTex; |
|
GUI.Box(boxRect, "", nodeStyleCopy); |
|
} |
|
|
|
// Draw tinted block; ensure text is readable |
|
var brightness = tintColor.r * 0.3 + tintColor.g * 0.59 + tintColor.b * 0.11; |
|
nodeStyleCopy.normal.textColor = brightness >= 0.5 ? Color.black : Color.white; |
|
|
|
nodeStyleCopy.normal.background = offTex; |
|
GUI.backgroundColor = tintColor; |
|
GUI.Box(boxRect, block.BlockName, nodeStyleCopy); |
|
|
|
GUI.backgroundColor = Color.white; |
|
|
|
if (block.Description.Length > 0) |
|
{ |
|
GUIStyle descriptionStyle = new GUIStyle(EditorStyles.helpBox); |
|
descriptionStyle.wordWrap = true; |
|
GUILayout.Label(block.Description, descriptionStyle); |
|
} |
|
|
|
if (Event.current.type == EventType.ContextClick) |
|
{ |
|
flowchart.AddSelectedBlock(block); |
|
|
|
GenericMenu menu = new GenericMenu (); |
|
|
|
// Use a copy because flowchart.SelectedBlocks gets modified |
|
var blockList = new List<Block>(flowchart.SelectedBlocks); |
|
menu.AddItem(new GUIContent ("Duplicate"), false, DuplicateBlocks, blockList); |
|
menu.AddItem(new GUIContent ("Delete"), false, DeleteBlocks, blockList); |
|
|
|
menu.ShowAsContext(); |
|
} |
|
} |
|
|
|
protected virtual void DrawConnections(Flowchart flowchart, Block block, bool highlightedOnly) |
|
{ |
|
if (block == null) |
|
{ |
|
return; |
|
} |
|
|
|
var connectedBlocks = new List<Block>(); |
|
|
|
bool blockIsSelected = (flowchart.SelectedBlock != block); |
|
|
|
var commandList = block.CommandList; |
|
foreach (var command in commandList) |
|
{ |
|
if (command == null) |
|
{ |
|
continue; |
|
} |
|
|
|
bool commandIsSelected = false; |
|
var selectedCommands = flowchart.SelectedCommands; |
|
foreach (var selectedCommand in selectedCommands) |
|
{ |
|
if (selectedCommand == command) |
|
{ |
|
commandIsSelected = true; |
|
break; |
|
} |
|
} |
|
|
|
bool highlight = command.IsExecuting || (blockIsSelected && commandIsSelected); |
|
|
|
if (highlightedOnly && !highlight || |
|
!highlightedOnly && highlight) |
|
{ |
|
continue; |
|
} |
|
|
|
connectedBlocks.Clear(); |
|
command.GetConnectedBlocks(ref connectedBlocks); |
|
|
|
foreach (var blockB in connectedBlocks) |
|
{ |
|
if (blockB == null || |
|
block == blockB || |
|
!blockB.GetFlowchart().Equals(flowchart)) |
|
{ |
|
continue; |
|
} |
|
|
|
Rect startRect = new Rect(block._NodeRect); |
|
startRect.x += flowchart.ScrollPos.x; |
|
startRect.y += flowchart.ScrollPos.y; |
|
|
|
Rect endRect = new Rect(blockB._NodeRect); |
|
endRect.x += flowchart.ScrollPos.x; |
|
endRect.y += flowchart.ScrollPos.y; |
|
|
|
DrawRectConnection(startRect, endRect, highlight); |
|
} |
|
} |
|
} |
|
|
|
protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) |
|
{ |
|
Vector2[] pointsA = new Vector2[] { |
|
new Vector2(rectA.xMin + 5, rectA.center.y), |
|
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin + 2), |
|
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax - 2), |
|
new Vector2(rectA.xMax - 5, rectA.center.y) |
|
}; |
|
|
|
Vector2[] pointsB = new Vector2[] { |
|
new Vector2(rectB.xMin + 5, rectB.center.y), |
|
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin + 2), |
|
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax - 2), |
|
new Vector2(rectB.xMax - 5, rectB.center.y) |
|
}; |
|
|
|
Vector2 pointA = Vector2.zero; |
|
Vector2 pointB = Vector2.zero; |
|
float minDist = float.MaxValue; |
|
|
|
foreach (var a in pointsA) |
|
{ |
|
foreach (var b in pointsB) |
|
{ |
|
float d = Vector2.Distance(a, b); |
|
if (d < minDist) |
|
{ |
|
pointA = a; |
|
pointB = b; |
|
minDist = d; |
|
} |
|
} |
|
} |
|
|
|
Color color = Color.grey; |
|
if (highlight) |
|
{ |
|
color = Color.green; |
|
} |
|
|
|
GLDraw.DrawConnectingCurve(pointA, pointB, color, 1.025f); |
|
|
|
Rect dotARect = new Rect(pointA.x - 5, pointA.y - 5, 10, 10); |
|
GUI.Label(dotARect, "", new GUIStyle("U2D.dragDotActive")); |
|
|
|
Rect dotBRect = new Rect(pointB.x - 5, pointB.y - 5, 10, 10); |
|
GUI.Label(dotBRect, "", new GUIStyle("U2D.dragDotActive")); |
|
} |
|
|
|
public static void DeleteBlocks(object obj) |
|
{ |
|
var blocks = obj as List<Block>; |
|
blocks.ForEach(block => FlowchartWindow.deleteList.Add(block)); |
|
} |
|
|
|
protected static void DuplicateBlocks(object obj) |
|
{ |
|
var flowchart = GetFlowchart(); |
|
|
|
Undo.RecordObject(flowchart, "Select"); |
|
flowchart.ClearSelectedBlocks(); |
|
|
|
var blocks = obj as List<Block>; |
|
|
|
foreach (var block in blocks) |
|
{ |
|
Vector2 newPosition = new Vector2(block._NodeRect.position.x + |
|
block._NodeRect.width + 20, |
|
block._NodeRect.y); |
|
|
|
Block oldBlock = block; |
|
|
|
Block newBlock = FlowchartWindow.CreateBlock(flowchart, newPosition); |
|
newBlock.BlockName = flowchart.GetUniqueBlockKey(oldBlock.BlockName + " (Copy)"); |
|
|
|
Undo.RecordObject(newBlock, "Duplicate Block"); |
|
|
|
var commandList = oldBlock.CommandList; |
|
foreach (var command in commandList) |
|
{ |
|
if (ComponentUtility.CopyComponent(command)) |
|
{ |
|
if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject)) |
|
{ |
|
Command[] commands = flowchart.GetComponents<Command>(); |
|
Command pastedCommand = commands.Last<Command>(); |
|
if (pastedCommand != null) |
|
{ |
|
pastedCommand.ItemId = flowchart.NextItemId(); |
|
newBlock.CommandList.Add(pastedCommand); |
|
} |
|
} |
|
|
|
// This stops the user pasting the command manually into another game object. |
|
ComponentUtility.CopyComponent(flowchart.transform); |
|
} |
|
} |
|
|
|
if (oldBlock._EventHandler != null) |
|
{ |
|
if (ComponentUtility.CopyComponent(oldBlock._EventHandler)) |
|
{ |
|
if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject)) |
|
{ |
|
EventHandler[] eventHandlers = flowchart.GetComponents<EventHandler>(); |
|
EventHandler pastedEventHandler = eventHandlers.Last<EventHandler>(); |
|
if (pastedEventHandler != null) |
|
{ |
|
pastedEventHandler.ParentBlock = newBlock; |
|
newBlock._EventHandler = pastedEventHandler; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
protected static void ShowBlockInspector(Flowchart flowchart) |
|
{ |
|
if (blockInspector == null) |
|
{ |
|
// Create a Scriptable Object with a custom editor which we can use to inspect the selected block. |
|
// Editors for Scriptable Objects display using the full height of the inspector window. |
|
blockInspector = ScriptableObject.CreateInstance<BlockInspector>() as BlockInspector; |
|
blockInspector.hideFlags = HideFlags.DontSave; |
|
} |
|
|
|
Selection.activeObject = blockInspector; |
|
|
|
EditorUtility.SetDirty(blockInspector); |
|
} |
|
|
|
protected static void SetBlockForInspector(Flowchart flowchart, Block block) |
|
{ |
|
ShowBlockInspector(flowchart); |
|
flowchart.ClearSelectedCommands(); |
|
if (block.ActiveCommand != null) |
|
{ |
|
flowchart.AddSelectedCommand(block.ActiveCommand); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Displays a temporary text alert in the center of the Flowchart window. |
|
/// </summary> |
|
public static void ShowNotification(string notificationText) |
|
{ |
|
EditorWindow window = EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart"); |
|
if (window != null) |
|
{ |
|
window.ShowNotification(new GUIContent(notificationText)); |
|
} |
|
} |
|
|
|
protected virtual bool GetAppendModifierDown() |
|
{ |
|
return Event.current.shift || EditorGUI.actionKey; |
|
} |
|
} |
|
} |