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18 lines
471 B
18 lines
471 B
using System; |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using UnityStandardAssets.CrossPlatformInput; |
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[RequireComponent(typeof (GUITexture))] |
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public class ForcedReset : MonoBehaviour |
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{ |
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private void Update() |
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{ |
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// if we have forced a reset ... |
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if (CrossPlatformInputManager.GetButtonDown("ResetObject")) |
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{ |
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//... reload the scene |
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SceneManager.LoadScene(SceneManager.GetSceneAt(0).name); |
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} |
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} |
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}
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