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58 lines
1.7 KiB
58 lines
1.7 KiB
using UnityEngine; |
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using UnityEngine.UI; |
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using System.Collections; |
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public class AlphaButtonClickMask : MonoBehaviour, ICanvasRaycastFilter |
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{ |
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protected Image _image; |
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public void Start() |
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{ |
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_image = GetComponent<Image>(); |
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Texture2D tex = _image.sprite.texture as Texture2D; |
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bool isInvalid = false; |
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if (tex != null) |
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{ |
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try |
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{ |
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tex.GetPixels32(); |
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} |
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catch (UnityException e) |
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{ |
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Debug.LogError(e.Message); |
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isInvalid = true; |
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} |
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} |
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else |
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{ |
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isInvalid = true; |
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} |
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if (isInvalid) |
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{ |
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Debug.LogError("This script need an Image with a readbale Texture2D to work."); |
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} |
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} |
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public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera) |
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{ |
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Vector2 localPoint; |
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RectTransformUtility.ScreenPointToLocalPointInRectangle(_image.rectTransform, sp, eventCamera, out localPoint); |
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Vector2 pivot = _image.rectTransform.pivot; |
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Vector2 normalizedLocal = new Vector2(pivot.x + localPoint.x / _image.rectTransform.rect.width, pivot.y + localPoint.y / _image.rectTransform.rect.height); |
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Vector2 uv = new Vector2( |
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_image.sprite.rect.x + normalizedLocal.x * _image.sprite.rect.width, |
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_image.sprite.rect.y + normalizedLocal.y * _image.sprite.rect.height ); |
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uv.x /= _image.sprite.texture.width; |
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uv.y /= _image.sprite.texture.height; |
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//uv are inversed, as 0,0 or the rect transform seem to be upper right, then going negativ toward lower left... |
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Color c = _image.sprite.texture.GetPixelBilinear(uv.x, uv.y); |
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return c.a> 0.1f; |
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} |
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}
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