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47 lines
1013 B
47 lines
1013 B
Shader "Custom/WorldCoord Diffuse" { |
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Properties { |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_BaseScale ("Base Tiling", Vector) = (1,1,1,0) |
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} |
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SubShader { |
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Tags { "RenderType"="Opaque" } |
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LOD 150 |
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CGPROGRAM |
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#pragma surface surf Lambert |
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sampler2D _MainTex; |
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fixed4 _Color; |
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fixed3 _BaseScale; |
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struct Input { |
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float2 uv_MainTex; |
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float3 worldPos; |
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float3 worldNormal; |
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}; |
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void surf (Input IN, inout SurfaceOutput o) { |
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fixed4 texXY = tex2D(_MainTex, IN.worldPos.xy * _BaseScale.z);// IN.uv_MainTex); |
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fixed4 texXZ = tex2D(_MainTex, IN.worldPos.xz * _BaseScale.y);// IN.uv_MainTex); |
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fixed4 texYZ = tex2D(_MainTex, IN.worldPos.yz * _BaseScale.x);// IN.uv_MainTex); |
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fixed3 mask = fixed3( |
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dot (IN.worldNormal, fixed3(0,0,1)), |
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dot (IN.worldNormal, fixed3(0,1,0)), |
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dot (IN.worldNormal, fixed3(1,0,0))); |
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fixed4 tex = |
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texXY * abs(mask.x) + |
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texXZ * abs(mask.y) + |
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texYZ * abs(mask.z); |
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fixed4 c = tex * _Color; |
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o.Albedo = c.rgb; |
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} |
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ENDCG |
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} |
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FallBack "Diffuse" |
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}
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