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156 lines
4.3 KiB
156 lines
4.3 KiB
using System; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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using UnityEngine.UI; |
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namespace UnityStandardAssets.CrossPlatformInput |
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{ |
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[RequireComponent(typeof(Image))] |
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public class TouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler |
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{ |
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// Options for which axes to use |
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public enum AxisOption |
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{ |
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Both, // Use both |
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OnlyHorizontal, // Only horizontal |
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OnlyVertical // Only vertical |
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} |
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public enum ControlStyle |
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{ |
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Absolute, // operates from teh center of the image |
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Relative, // operates from the center of the initial touch |
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Swipe, // swipe to touch touch no maintained center |
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} |
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public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use |
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public ControlStyle controlStyle = ControlStyle.Absolute; // control style to use |
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public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input |
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public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input |
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public float Xsensitivity = 1f; |
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public float Ysensitivity = 1f; |
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Vector3 m_StartPos; |
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Vector2 m_PreviousDelta; |
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Vector3 m_JoytickOutput; |
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bool m_UseX; // Toggle for using the x axis |
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bool m_UseY; // Toggle for using the Y axis |
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CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input |
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CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input |
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bool m_Dragging; |
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int m_Id = -1; |
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Vector2 m_PreviousTouchPos; // swipe style control touch |
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#if !UNITY_EDITOR |
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private Vector3 m_Center; |
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private Image m_Image; |
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#else |
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Vector3 m_PreviousMouse; |
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#endif |
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void OnEnable() |
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{ |
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CreateVirtualAxes(); |
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} |
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void Start() |
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{ |
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#if !UNITY_EDITOR |
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m_Image = GetComponent<Image>(); |
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m_Center = m_Image.transform.position; |
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#endif |
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} |
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void CreateVirtualAxes() |
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{ |
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// set axes to use |
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m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal); |
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m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical); |
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// create new axes based on axes to use |
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if (m_UseX) |
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{ |
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m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName); |
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CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis); |
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} |
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if (m_UseY) |
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{ |
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m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName); |
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CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis); |
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} |
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} |
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void UpdateVirtualAxes(Vector3 value) |
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{ |
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value = value.normalized; |
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if (m_UseX) |
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{ |
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m_HorizontalVirtualAxis.Update(value.x); |
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} |
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if (m_UseY) |
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{ |
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m_VerticalVirtualAxis.Update(value.y); |
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} |
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} |
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public void OnPointerDown(PointerEventData data) |
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{ |
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m_Dragging = true; |
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m_Id = data.pointerId; |
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#if !UNITY_EDITOR |
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if (controlStyle != ControlStyle.Absolute ) |
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m_Center = data.position; |
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#endif |
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} |
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void Update() |
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{ |
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if (!m_Dragging) |
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{ |
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return; |
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} |
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if (Input.touchCount >= m_Id + 1 && m_Id != -1) |
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{ |
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#if !UNITY_EDITOR |
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if (controlStyle == ControlStyle.Swipe) |
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{ |
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m_Center = m_PreviousTouchPos; |
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m_PreviousTouchPos = Input.touches[m_Id].position; |
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} |
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Vector2 pointerDelta = new Vector2(Input.touches[m_Id].position.x - m_Center.x , Input.touches[m_Id].position.y - m_Center.y).normalized; |
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pointerDelta.x *= Xsensitivity; |
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pointerDelta.y *= Ysensitivity; |
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#else |
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Vector2 pointerDelta; |
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pointerDelta.x = Input.mousePosition.x - m_PreviousMouse.x; |
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pointerDelta.y = Input.mousePosition.y - m_PreviousMouse.y; |
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m_PreviousMouse = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f); |
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#endif |
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UpdateVirtualAxes(new Vector3(pointerDelta.x, pointerDelta.y, 0)); |
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} |
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} |
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public void OnPointerUp(PointerEventData data) |
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{ |
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m_Dragging = false; |
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m_Id = -1; |
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UpdateVirtualAxes(Vector3.zero); |
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} |
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void OnDisable() |
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{ |
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if (CrossPlatformInputManager.AxisExists(horizontalAxisName)) |
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CrossPlatformInputManager.UnRegisterVirtualAxis(horizontalAxisName); |
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if (CrossPlatformInputManager.AxisExists(verticalAxisName)) |
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CrossPlatformInputManager.UnRegisterVirtualAxis(verticalAxisName); |
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} |
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} |
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} |