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79 lines
2.2 KiB
79 lines
2.2 KiB
using System; |
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using UnityEngine; |
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namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific |
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{ |
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public class StandaloneInput : VirtualInput |
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{ |
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public override float GetAxis(string name, bool raw) |
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{ |
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return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name); |
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} |
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public override bool GetButton(string name) |
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{ |
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return Input.GetButton(name); |
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} |
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public override bool GetButtonDown(string name) |
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{ |
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return Input.GetButtonDown(name); |
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} |
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public override bool GetButtonUp(string name) |
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{ |
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return Input.GetButtonUp(name); |
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} |
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public override void SetButtonDown(string name) |
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{ |
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throw new Exception( |
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" This is not possible to be called for standalone input. Please check your platform and code where this is called"); |
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} |
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public override void SetButtonUp(string name) |
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{ |
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throw new Exception( |
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" This is not possible to be called for standalone input. Please check your platform and code where this is called"); |
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} |
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public override void SetAxisPositive(string name) |
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{ |
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throw new Exception( |
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" This is not possible to be called for standalone input. Please check your platform and code where this is called"); |
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} |
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public override void SetAxisNegative(string name) |
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{ |
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throw new Exception( |
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" This is not possible to be called for standalone input. Please check your platform and code where this is called"); |
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} |
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public override void SetAxisZero(string name) |
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{ |
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throw new Exception( |
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" This is not possible to be called for standalone input. Please check your platform and code where this is called"); |
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} |
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public override void SetAxis(string name, float value) |
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{ |
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throw new Exception( |
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" This is not possible to be called for standalone input. Please check your platform and code where this is called"); |
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} |
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public override Vector3 MousePosition() |
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{ |
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return Input.mousePosition; |
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} |
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} |
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} |