You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
118 lines
3.1 KiB
118 lines
3.1 KiB
using System; |
|
using UnityEngine; |
|
using UnityEngine.EventSystems; |
|
|
|
namespace UnityStandardAssets.CrossPlatformInput |
|
{ |
|
public class Joystick : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler |
|
{ |
|
public enum AxisOption |
|
{ |
|
// Options for which axes to use |
|
Both, // Use both |
|
OnlyHorizontal, // Only horizontal |
|
OnlyVertical // Only vertical |
|
} |
|
|
|
public int MovementRange = 100; |
|
public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use |
|
public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input |
|
public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input |
|
|
|
Vector3 m_StartPos; |
|
bool m_UseX; // Toggle for using the x axis |
|
bool m_UseY; // Toggle for using the Y axis |
|
CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input |
|
CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input |
|
|
|
void OnEnable() |
|
{ |
|
CreateVirtualAxes(); |
|
} |
|
|
|
void Start() |
|
{ |
|
m_StartPos = transform.position; |
|
} |
|
|
|
void UpdateVirtualAxes(Vector3 value) |
|
{ |
|
var delta = m_StartPos - value; |
|
delta.y = -delta.y; |
|
delta /= MovementRange; |
|
if (m_UseX) |
|
{ |
|
m_HorizontalVirtualAxis.Update(-delta.x); |
|
} |
|
|
|
if (m_UseY) |
|
{ |
|
m_VerticalVirtualAxis.Update(delta.y); |
|
} |
|
} |
|
|
|
void CreateVirtualAxes() |
|
{ |
|
// set axes to use |
|
m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal); |
|
m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical); |
|
|
|
// create new axes based on axes to use |
|
if (m_UseX) |
|
{ |
|
m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName); |
|
CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis); |
|
} |
|
if (m_UseY) |
|
{ |
|
m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName); |
|
CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis); |
|
} |
|
} |
|
|
|
|
|
public void OnDrag(PointerEventData data) |
|
{ |
|
Vector3 newPos = Vector3.zero; |
|
|
|
if (m_UseX) |
|
{ |
|
int delta = (int)(data.position.x - m_StartPos.x); |
|
delta = Mathf.Clamp(delta, - MovementRange, MovementRange); |
|
newPos.x = delta; |
|
} |
|
|
|
if (m_UseY) |
|
{ |
|
int delta = (int)(data.position.y - m_StartPos.y); |
|
delta = Mathf.Clamp(delta, -MovementRange, MovementRange); |
|
newPos.y = delta; |
|
} |
|
transform.position = new Vector3(m_StartPos.x + newPos.x, m_StartPos.y + newPos.y, m_StartPos.z + newPos.z); |
|
UpdateVirtualAxes(transform.position); |
|
} |
|
|
|
|
|
public void OnPointerUp(PointerEventData data) |
|
{ |
|
transform.position = m_StartPos; |
|
UpdateVirtualAxes(m_StartPos); |
|
} |
|
|
|
|
|
public void OnPointerDown(PointerEventData data) { } |
|
|
|
void OnDisable() |
|
{ |
|
// remove the joysticks from the cross platform input |
|
if (m_UseX) |
|
{ |
|
m_HorizontalVirtualAxis.Remove(); |
|
} |
|
if (m_UseY) |
|
{ |
|
m_VerticalVirtualAxis.Remove(); |
|
} |
|
} |
|
} |
|
} |