An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
{
[CommandCategory("Scripting")]
[CommandName("Save Globals")]
[HelpText("Saves all current global variables to be loaded again later using the LoadGlobals command. This provides a basic save game system.")]
public class SaveGlobals : FungusCommand
{
public string saveName = "";
public override void OnEnter()
{
GlobalVariables.Save(saveName);
}
public override string GetSummary()
{
return saveName;
}
}
}