An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/*This script has been, partially or completely, generated by the Fungus.GenerateVariableWindow*/
using UnityEngine;
namespace Fungus
{
// <summary>
/// Get or Set a property of a Material component
/// </summary>
[CommandInfo("Property",
"Material",
"Get or Set a property of a Material component")]
[AddComponentMenu("")]
public class MaterialProperty : BaseVariableProperty
{
//generated property
public enum Property
{
Color,
MainTexture,
MainTextureOffset,
MainTextureScale,
RenderQueue,
DoubleSidedGI,
EnableInstancing,
PassCount,
}
[SerializeField]
protected Property property;
[SerializeField]
[VariableProperty(typeof(MaterialVariable))]
protected MaterialVariable materialVar;
[SerializeField]
[VariableProperty(typeof(ColorVariable),
typeof(TextureVariable),
typeof(Vector2Variable),
typeof(IntegerVariable),
typeof(BooleanVariable))]
protected Variable inOutVar;
public override void OnEnter()
{
var iocol = inOutVar as ColorVariable;
var iotex = inOutVar as TextureVariable;
var iov2 = inOutVar as Vector2Variable;
var ioi = inOutVar as IntegerVariable;
var iob = inOutVar as BooleanVariable;
var target = materialVar.Value;
switch (getOrSet)
{
case GetSet.Get:
switch (property)
{
case Property.Color:
iocol.Value = target.color;
break;
case Property.MainTexture:
iotex.Value = target.mainTexture;
break;
case Property.MainTextureOffset:
iov2.Value = target.mainTextureOffset;
break;
case Property.MainTextureScale:
iov2.Value = target.mainTextureScale;
break;
case Property.RenderQueue:
ioi.Value = target.renderQueue;
break;
case Property.DoubleSidedGI:
iob.Value = target.doubleSidedGI;
break;
case Property.EnableInstancing:
iob.Value = target.enableInstancing;
break;
case Property.PassCount:
ioi.Value = target.passCount;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
case GetSet.Set:
switch (property)
{
case Property.Color:
target.color = iocol.Value;
break;
case Property.MainTexture:
target.mainTexture = iotex.Value;
break;
case Property.MainTextureOffset:
target.mainTextureOffset = iov2.Value;
break;
case Property.MainTextureScale:
target.mainTextureScale = iov2.Value;
break;
case Property.RenderQueue:
target.renderQueue = ioi.Value;
break;
case Property.DoubleSidedGI:
target.doubleSidedGI = iob.Value;
break;
case Property.EnableInstancing:
target.enableInstancing = iob.Value;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
if (materialVar == null)
{
return "Error: no materialVar set";
}
if (inOutVar == null)
{
return "Error: no variable set to push or pull data to or from";
}
return getOrSet.ToString() + " " + property.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (materialVar == variable || inOutVar == variable)
return true;
return false;
}
}
}