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124 lines
3.8 KiB
124 lines
3.8 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Displays a button in a multiple choice menu. |
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/// </summary> |
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[CommandInfo("Narrative", |
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"Menu", |
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"Displays a button in a multiple choice menu")] |
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[AddComponentMenu("")] |
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public class Menu : Command, ILocalizable |
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{ |
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[Tooltip("Text to display on the menu button")] |
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[SerializeField] protected string text = "Option Text"; |
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[Tooltip("Notes about the option text for other authors, localization, etc.")] |
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[SerializeField] protected string description = ""; |
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[FormerlySerializedAs("targetSequence")] |
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[Tooltip("Block to execute when this option is selected")] |
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[SerializeField] protected Block targetBlock; |
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[Tooltip("Hide this option if the target block has been executed previously")] |
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[SerializeField] protected bool hideIfVisited; |
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[Tooltip("If false, the menu option will be displayed but will not be selectable")] |
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[SerializeField] protected BooleanData interactable = new BooleanData(true); |
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[Tooltip("A custom Menu Dialog to use to display this menu. All subsequent Menu commands will use this dialog.")] |
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[SerializeField] protected MenuDialog setMenuDialog; |
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#region Public members |
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public MenuDialog SetMenuDialog { get { return setMenuDialog; } set { setMenuDialog = value; } } |
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public override void OnEnter() |
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{ |
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if (setMenuDialog != null) |
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{ |
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// Override the active menu dialog |
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MenuDialog.ActiveMenuDialog = setMenuDialog; |
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} |
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bool hideOption = (hideIfVisited && targetBlock != null && targetBlock.GetExecutionCount() > 0); |
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if (!hideOption) |
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{ |
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var menuDialog = MenuDialog.GetMenuDialog(); |
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if (menuDialog != null) |
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{ |
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menuDialog.SetActive(true); |
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var flowchart = GetFlowchart(); |
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string displayText = flowchart.SubstituteVariables(text); |
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menuDialog.AddOption(displayText, interactable, targetBlock); |
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} |
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} |
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Continue(); |
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} |
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public override void GetConnectedBlocks(ref List<Block> connectedBlocks) |
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{ |
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if (targetBlock != null) |
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{ |
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connectedBlocks.Add(targetBlock); |
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} |
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} |
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public override string GetSummary() |
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{ |
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if (targetBlock == null) |
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{ |
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return "Error: No target block selected"; |
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} |
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if (text == "") |
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{ |
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return "Error: No button text selected"; |
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} |
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return text + " : " + targetBlock.BlockName; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(184, 210, 235, 255); |
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} |
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#endregion |
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#region ILocalizable implementation |
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public virtual string GetStandardText() |
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{ |
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return text; |
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} |
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public virtual void SetStandardText(string standardText) |
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{ |
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text = standardText; |
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} |
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public virtual string GetDescription() |
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{ |
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return description; |
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} |
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public virtual string GetStringId() |
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{ |
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// String id for Menu commands is MENU.<Localization Id>.<Command id> |
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return "MENU." + GetFlowchartLocalizationId() + "." + itemId; |
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} |
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#endregion |
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} |
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} |