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882 lines
21 KiB
882 lines
21 KiB
using UnityEngine; |
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using UnityEngine.UI; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System; |
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using System.Reflection; |
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namespace Fungus |
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{ |
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/** |
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* Implement this interface to be notified about Writer events |
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*/ |
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public interface IWriterListener |
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{ |
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/// |
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/// Called when a user input event (e.g. a click) has been handled by the Writer. |
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/// |
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void OnInput(); |
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/// Called when the Writer starts writing new text |
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/// <param name="audioClip">An optional audioClip sound effect can be supplied (e.g. for voiceover)</param> |
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void OnStart(AudioClip audioClip); |
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/// Called when the Writer has paused writing text (e.g. on a {wi} tag). |
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void OnPause(); |
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/// Called when the Writer has resumed writing text. |
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void OnResume(); |
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/// Called when the Writer has finshed writing text. |
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/// <param name="stopAudio">Controls whether audio should be stopped when writing ends.</param> |
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void OnEnd(bool stopAudio); |
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/// Called every time the Writer writes a new character glyph. |
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void OnGlyph(); |
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} |
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public class Writer : MonoBehaviour, IDialogInputListener |
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{ |
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[Tooltip("Gameobject containing a Text, Inout Field or Text Mesh object to write to")] |
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public GameObject targetTextObject; |
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[Tooltip("Gameobject to punch when the punch tags are displayed. If none is set, the main camera will shake instead.")] |
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public GameObject punchObject; |
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[Tooltip("Writing characters per second")] |
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public float writingSpeed = 60; |
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[Tooltip("Pause duration for punctuation characters")] |
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public float punctuationPause = 0.25f; |
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[Tooltip("Color of text that has not been revealed yet")] |
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public Color hiddenTextColor = new Color(1,1,1,0); |
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[Tooltip("Write one word at a time rather one character at a time")] |
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public bool writeWholeWords = false; |
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[Tooltip("Force the target text object to use Rich Text mode so text color and alpha appears correctly")] |
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public bool forceRichText = true; |
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[Tooltip("Click while text is writing to finish writing immediately")] |
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public bool instantComplete = true; |
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// This property is true when the writer is waiting for user input to continue |
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[System.NonSerialized] |
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public bool isWaitingForInput; |
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// This property is true when the writer is writing text or waiting (i.e. still processing tokens) |
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[System.NonSerialized] |
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public bool isWriting; |
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protected float currentWritingSpeed; |
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protected float currentPunctuationPause; |
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protected Text textUI; |
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protected InputField inputField; |
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protected TextMesh textMesh; |
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protected Component textComponent; |
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protected PropertyInfo textProperty; |
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protected bool boldActive = false; |
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protected bool italicActive = false; |
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protected bool colorActive = false; |
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protected string colorText = ""; |
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protected bool sizeActive = false; |
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protected float sizeValue = 16f; |
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protected bool inputFlag; |
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protected bool exitFlag; |
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protected List<IWriterListener> writerListeners = new List<IWriterListener>(); |
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public string text |
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{ |
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get |
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{ |
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if (textUI != null) |
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{ |
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return textUI.text; |
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} |
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else if (inputField != null) |
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{ |
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return inputField.text; |
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} |
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else if (textMesh != null) |
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{ |
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return textMesh.text; |
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} |
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else if (textProperty != null) |
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{ |
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return textProperty.GetValue(textComponent, null) as string; |
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} |
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return ""; |
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} |
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set |
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{ |
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if (textUI != null) |
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{ |
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textUI.text = value; |
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} |
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else if (inputField != null) |
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{ |
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inputField.text = value; |
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} |
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else if (textMesh != null) |
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{ |
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textMesh.text = value; |
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} |
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else if (textProperty != null) |
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{ |
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textProperty.SetValue(textComponent, value, null); |
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} |
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} |
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} |
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protected virtual void Awake() |
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{ |
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GameObject go = targetTextObject; |
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if (go == null) |
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{ |
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go = gameObject; |
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} |
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textUI = go.GetComponent<Text>(); |
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inputField = go.GetComponent<InputField>(); |
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textMesh = go.GetComponent<TextMesh>(); |
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// Try to find any component with a text property |
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if (textUI == null && inputField == null && textMesh == null) |
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{ |
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foreach (Component c in GetComponents<Component>()) |
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{ |
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textProperty = c.GetType().GetProperty("text"); |
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if (textProperty != null) |
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{ |
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textComponent = c; |
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break; |
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} |
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} |
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} |
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// Cache the list of child writer listeners |
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foreach (Component component in GetComponentsInChildren<Component>()) |
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{ |
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IWriterListener writerListener = component as IWriterListener; |
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if (writerListener != null) |
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{ |
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writerListeners.Add(writerListener); |
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} |
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} |
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} |
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protected virtual void Start() |
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{ |
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if (forceRichText) |
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{ |
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if (textUI != null) |
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{ |
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textUI.supportRichText = true; |
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} |
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// Input Field does not support rich text |
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if (textMesh != null) |
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{ |
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textMesh.richText = true; |
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} |
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} |
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} |
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public virtual bool HasTextObject() |
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{ |
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return (textUI != null || inputField != null || textMesh != null || textComponent != null); |
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} |
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public virtual bool SupportsRichText() |
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{ |
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if (textUI != null) |
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{ |
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return textUI.supportRichText; |
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} |
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if (inputField != null) |
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{ |
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return false; |
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} |
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if (textMesh != null) |
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{ |
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return textMesh.richText; |
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} |
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return false; |
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} |
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protected virtual string OpenMarkup() |
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{ |
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string tagText = ""; |
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if (SupportsRichText()) |
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{ |
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if (sizeActive) |
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{ |
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tagText += "<size=" + sizeValue + ">"; |
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} |
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if (colorActive) |
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{ |
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tagText += "<color=" + colorText + ">"; |
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} |
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if (boldActive) |
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{ |
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tagText += "<b>"; |
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} |
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if (italicActive) |
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{ |
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tagText += "<i>"; |
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} |
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} |
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return tagText; |
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} |
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protected virtual string CloseMarkup() |
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{ |
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string closeText = ""; |
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if (SupportsRichText()) |
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{ |
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if (italicActive) |
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{ |
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closeText += "</i>"; |
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} |
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if (boldActive) |
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{ |
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closeText += "</b>"; |
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} |
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if (colorActive) |
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{ |
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closeText += "</color>"; |
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} |
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if (sizeActive) |
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{ |
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closeText += "</size>"; |
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} |
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} |
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return closeText; |
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} |
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public virtual void SetTextColor(Color textColor) |
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{ |
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if (textUI != null) |
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{ |
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textUI.color = textColor; |
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} |
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else if (inputField != null) |
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{ |
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if (inputField.textComponent != null) |
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{ |
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inputField.textComponent.color = textColor; |
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} |
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} |
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else if (textMesh != null) |
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{ |
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textMesh.color = textColor; |
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} |
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} |
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public virtual void SetTextAlpha(float textAlpha) |
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{ |
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if (textUI != null) |
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{ |
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Color tempColor = textUI.color; |
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tempColor.a = textAlpha; |
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textUI.color = tempColor; |
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} |
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else if (inputField != null) |
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{ |
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if (inputField.textComponent != null) |
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{ |
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Color tempColor = inputField.textComponent.color; |
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tempColor.a = textAlpha; |
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inputField.textComponent.color = tempColor; |
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} |
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} |
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else if (textMesh != null) |
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{ |
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Color tempColor = textMesh.color; |
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tempColor.a = textAlpha; |
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textMesh.color = tempColor; |
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} |
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} |
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public virtual void Stop() |
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{ |
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if (isWriting || isWaitingForInput) |
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{ |
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exitFlag = true; |
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} |
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} |
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public virtual IEnumerator Write(string content, bool clear, bool waitForInput, bool stopAudio, AudioClip audioClip, Action onComplete) |
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{ |
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if (clear) |
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{ |
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this.text = ""; |
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} |
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if (!HasTextObject()) |
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{ |
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yield break; |
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} |
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// If this clip is null then WriterAudio will play the default sound effect (if any) |
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NotifyStart(audioClip); |
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string tokenText = content; |
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if (waitForInput) |
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{ |
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tokenText += "{wi}"; |
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} |
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TextTagParser tagParser = new TextTagParser(); |
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List<TextTagParser.Token> tokens = tagParser.Tokenize(tokenText); |
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gameObject.SetActive(true); |
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yield return StartCoroutine(ProcessTokens(tokens, stopAudio, onComplete)); |
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} |
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virtual protected bool CheckParamCount(List<string> paramList, int count) |
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{ |
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if (paramList == null) |
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{ |
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Debug.LogError("paramList is null"); |
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return false; |
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} |
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if (paramList.Count != count) |
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{ |
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Debug.LogError("There must be exactly " + paramList.Count + " parameters."); |
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return false; |
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} |
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return true; |
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} |
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protected virtual bool TryGetSingleParam(List<string> paramList, int index, float defaultValue, out float value) |
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{ |
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value = defaultValue; |
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if (paramList.Count > index) |
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{ |
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Single.TryParse(paramList[index], out value); |
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return true; |
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} |
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return false; |
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} |
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protected virtual IEnumerator ProcessTokens(List<TextTagParser.Token> tokens, bool stopAudio, Action onComplete) |
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{ |
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// Reset control members |
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boldActive = false; |
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italicActive = false; |
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colorActive = false; |
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sizeActive = false; |
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colorText = ""; |
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sizeValue = 16f; |
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currentPunctuationPause = punctuationPause; |
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currentWritingSpeed = writingSpeed; |
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exitFlag = false; |
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isWriting = true; |
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TextTagParser.TokenType previousTokenType = TextTagParser.TokenType.Invalid; |
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foreach (TextTagParser.Token token in tokens) |
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{ |
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switch (token.type) |
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{ |
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case TextTagParser.TokenType.Words: |
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yield return StartCoroutine(DoWords(token.paramList, previousTokenType)); |
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break; |
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case TextTagParser.TokenType.BoldStart: |
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boldActive = true; |
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break; |
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case TextTagParser.TokenType.BoldEnd: |
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boldActive = false; |
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break; |
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case TextTagParser.TokenType.ItalicStart: |
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italicActive = true; |
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break; |
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case TextTagParser.TokenType.ItalicEnd: |
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italicActive = false; |
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break; |
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case TextTagParser.TokenType.ColorStart: |
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if (CheckParamCount(token.paramList, 1)) |
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{ |
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colorActive = true; |
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colorText = token.paramList[0]; |
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} |
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break; |
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case TextTagParser.TokenType.ColorEnd: |
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colorActive = false; |
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break; |
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case TextTagParser.TokenType.SizeStart: |
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if (TryGetSingleParam(token.paramList, 0, 16f, out sizeValue)) |
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{ |
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sizeActive = true; |
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} |
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break; |
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case TextTagParser.TokenType.SizeEnd: |
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sizeActive = false; |
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break; |
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case TextTagParser.TokenType.Wait: |
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yield return StartCoroutine(DoWait(token.paramList)); |
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break; |
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case TextTagParser.TokenType.WaitForInputNoClear: |
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yield return StartCoroutine(DoWaitForInput(false)); |
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break; |
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case TextTagParser.TokenType.WaitForInputAndClear: |
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yield return StartCoroutine(DoWaitForInput(true)); |
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break; |
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case TextTagParser.TokenType.WaitOnPunctuationStart: |
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TryGetSingleParam(token.paramList, 0, punctuationPause, out currentPunctuationPause); |
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break; |
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case TextTagParser.TokenType.WaitOnPunctuationEnd: |
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currentPunctuationPause = punctuationPause; |
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break; |
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case TextTagParser.TokenType.Clear: |
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text = ""; |
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break; |
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case TextTagParser.TokenType.SpeedStart: |
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TryGetSingleParam(token.paramList, 0, writingSpeed, out currentWritingSpeed); |
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break; |
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case TextTagParser.TokenType.SpeedEnd: |
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currentWritingSpeed = writingSpeed; |
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break; |
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case TextTagParser.TokenType.Exit: |
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exitFlag = true; |
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break; |
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case TextTagParser.TokenType.Message: |
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if (CheckParamCount(token.paramList, 1)) |
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{ |
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Flowchart.BroadcastFungusMessage(token.paramList[0]); |
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} |
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break; |
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case TextTagParser.TokenType.VerticalPunch: |
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{ |
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float vintensity; |
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float time; |
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TryGetSingleParam(token.paramList, 0, 10.0f, out vintensity); |
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TryGetSingleParam(token.paramList, 1, 0.5f, out time); |
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Punch(new Vector3(0, vintensity, 0), time); |
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} |
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break; |
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case TextTagParser.TokenType.HorizontalPunch: |
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{ |
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float hintensity; |
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float time; |
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TryGetSingleParam(token.paramList, 0, 10.0f, out hintensity); |
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TryGetSingleParam(token.paramList, 1, 0.5f, out time); |
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Punch(new Vector3(hintensity, 0, 0), time); |
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} |
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break; |
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case TextTagParser.TokenType.Punch: |
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{ |
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float intensity; |
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float time; |
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TryGetSingleParam(token.paramList, 0, 10.0f, out intensity); |
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TryGetSingleParam(token.paramList, 1, 0.5f, out time); |
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Punch(new Vector3(intensity, intensity, 0), time); |
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} |
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break; |
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case TextTagParser.TokenType.Flash: |
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float flashDuration; |
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TryGetSingleParam(token.paramList, 0, 0.2f, out flashDuration); |
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Flash(flashDuration); |
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break; |
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case TextTagParser.TokenType.Audio: |
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{ |
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AudioSource audioSource = null; |
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if (CheckParamCount(token.paramList, 1)) |
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{ |
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audioSource = FindAudio(token.paramList[0]); |
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} |
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if (audioSource != null) |
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{ |
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audioSource.PlayOneShot(audioSource.clip); |
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} |
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} |
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break; |
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case TextTagParser.TokenType.AudioLoop: |
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{ |
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AudioSource audioSource = null; |
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if (CheckParamCount(token.paramList, 1)) |
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{ |
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audioSource = FindAudio(token.paramList[0]); |
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} |
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if (audioSource != null) |
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{ |
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audioSource.Play(); |
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audioSource.loop = true; |
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} |
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} |
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break; |
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case TextTagParser.TokenType.AudioPause: |
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{ |
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AudioSource audioSource = null; |
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if (CheckParamCount(token.paramList, 1)) |
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{ |
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audioSource = FindAudio(token.paramList[0]); |
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} |
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if (audioSource != null) |
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{ |
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audioSource.Pause(); |
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} |
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} |
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break; |
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case TextTagParser.TokenType.AudioStop: |
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{ |
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AudioSource audioSource = null; |
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if (CheckParamCount(token.paramList, 1)) |
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{ |
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audioSource = FindAudio(token.paramList[0]); |
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} |
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if (audioSource != null) |
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{ |
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audioSource.Stop(); |
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} |
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} |
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break; |
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} |
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previousTokenType = token.type; |
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if (exitFlag) |
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{ |
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break; |
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} |
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} |
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inputFlag = false; |
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exitFlag = false; |
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isWaitingForInput = false; |
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isWriting = false; |
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NotifyEnd(stopAudio); |
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if (onComplete != null) |
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{ |
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onComplete(); |
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} |
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} |
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protected virtual IEnumerator DoWords(List<string> paramList, TextTagParser.TokenType previousTokenType) |
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{ |
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if (!CheckParamCount(paramList, 1)) |
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{ |
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yield break; |
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} |
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string param = paramList[0]; |
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// Trim whitespace after a {wc} or {c} tag |
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if (previousTokenType == TextTagParser.TokenType.WaitForInputAndClear || |
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previousTokenType == TextTagParser.TokenType.Clear) |
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{ |
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param = param.TrimStart(' ', '\t', '\r', '\n'); |
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} |
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string startText = text; |
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string openText = OpenMarkup(); |
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string closeText = CloseMarkup(); |
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float timeAccumulator = Time.deltaTime; |
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for (int i = 0; i < param.Length; ++i) |
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{ |
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// Exit immediately if the exit flag has been set |
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if (exitFlag) |
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{ |
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break; |
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} |
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string left = ""; |
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string right = ""; |
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PartitionString(writeWholeWords, param, i, out left, out right); |
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text = ConcatenateString(startText, openText, closeText, left, right); |
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NotifyGlyph(); |
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// No delay if user has clicked and Instant Complete is enabled |
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if (instantComplete && inputFlag) |
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{ |
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continue; |
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} |
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// Punctuation pause |
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if (left.Length > 0 && |
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right.Length > 0 && |
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IsPunctuation(left.Substring(left.Length - 1)[0])) |
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{ |
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yield return StartCoroutine(DoWait(currentPunctuationPause)); |
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} |
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// Delay between characters |
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if (currentWritingSpeed > 0f) |
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{ |
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if (timeAccumulator > 0f) |
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{ |
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timeAccumulator -= 1f / currentWritingSpeed; |
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} |
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else |
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{ |
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yield return new WaitForSeconds(1f / currentWritingSpeed); |
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} |
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} |
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} |
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} |
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protected void PartitionString(bool wholeWords, string inputString, int i, out string left, out string right) |
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{ |
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left = ""; |
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right = ""; |
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if (wholeWords) |
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{ |
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// Look ahead to find next whitespace or end of string |
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for (int j = i; j < inputString.Length; ++j) |
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{ |
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if (Char.IsWhiteSpace(inputString[j]) || |
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j == inputString.Length - 1) |
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{ |
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left = inputString.Substring(0, j + 1); |
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right = inputString.Substring(j + 1, inputString.Length - j - 1); |
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break; |
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} |
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} |
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} |
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else |
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{ |
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left = inputString.Substring(0, i + 1); |
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right = inputString.Substring(i + 1); |
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} |
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} |
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protected string ConcatenateString(string startText, string openText, string closeText, string leftText, string rightText) |
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{ |
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string tempText = startText + openText + leftText + closeText; |
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Color32 c = hiddenTextColor; |
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string hiddenColor = String.Format("#{0:X2}{1:X2}{2:X2}{3:X2}", c.r, c.g, c.b, c.a); |
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|
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// Make right hand side text hidden |
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if (SupportsRichText() && |
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rightText.Length > 0) |
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{ |
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tempText += "<color=" + hiddenColor + ">" + rightText + "</color>"; |
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} |
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return tempText; |
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} |
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public virtual string GetTagHelp() |
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{ |
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return ""; |
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} |
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protected virtual IEnumerator DoWait(List<string> paramList) |
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{ |
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var param = ""; |
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if (paramList.Count == 1) |
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{ |
|
param = paramList[0]; |
|
} |
|
|
|
float duration = 1f; |
|
if (!Single.TryParse(param, out duration)) |
|
{ |
|
duration = 1f; |
|
} |
|
|
|
yield return StartCoroutine( DoWait(duration) ); |
|
} |
|
|
|
protected virtual IEnumerator DoWait(float duration) |
|
{ |
|
NotifyPause(); |
|
|
|
float timeRemaining = duration; |
|
while (timeRemaining > 0f && !exitFlag) |
|
{ |
|
if (instantComplete && inputFlag) |
|
{ |
|
break; |
|
} |
|
|
|
timeRemaining -= Time.deltaTime; |
|
yield return null; |
|
} |
|
|
|
NotifyResume(); |
|
} |
|
|
|
protected virtual IEnumerator DoWaitForInput(bool clear) |
|
{ |
|
NotifyPause(); |
|
|
|
inputFlag = false; |
|
isWaitingForInput = true; |
|
|
|
while (!inputFlag && !exitFlag) |
|
{ |
|
yield return null; |
|
} |
|
|
|
isWaitingForInput = false; |
|
inputFlag = false; |
|
|
|
if (clear) |
|
{ |
|
textUI.text = ""; |
|
} |
|
|
|
NotifyResume(); |
|
} |
|
|
|
protected virtual bool IsPunctuation(char character) |
|
{ |
|
return character == '.' || |
|
character == '?' || |
|
character == '!' || |
|
character == ',' || |
|
character == ':' || |
|
character == ';' || |
|
character == ')'; |
|
} |
|
|
|
protected virtual void Punch(Vector3 axis, float time) |
|
{ |
|
GameObject go = punchObject; |
|
if (go == null) |
|
{ |
|
go = Camera.main.gameObject; |
|
} |
|
|
|
if (go != null) |
|
{ |
|
iTween.ShakePosition(go, axis, time); |
|
} |
|
} |
|
|
|
protected virtual void Flash(float duration) |
|
{ |
|
CameraController cameraController = CameraController.GetInstance(); |
|
cameraController.screenFadeTexture = CameraController.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32); |
|
cameraController.Fade(1f, duration, delegate { |
|
cameraController.screenFadeTexture = CameraController.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32); |
|
cameraController.Fade(0f, duration, null); |
|
}); |
|
} |
|
|
|
protected virtual AudioSource FindAudio(string audioObjectName) |
|
{ |
|
GameObject go = GameObject.Find(audioObjectName); |
|
if (go == null) |
|
{ |
|
return null; |
|
} |
|
|
|
return go.GetComponent<AudioSource>(); |
|
} |
|
|
|
protected virtual void NotifyInput() |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnInput(); |
|
} |
|
} |
|
|
|
|
|
protected virtual void NotifyStart(AudioClip audioClip) |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnStart(audioClip); |
|
} |
|
} |
|
|
|
protected virtual void NotifyPause() |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnPause(); |
|
} |
|
} |
|
|
|
protected virtual void NotifyResume() |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnResume(); |
|
} |
|
} |
|
|
|
protected virtual void NotifyEnd(bool stopAudio) |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnEnd(stopAudio); |
|
} |
|
} |
|
|
|
protected virtual void NotifyGlyph() |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnGlyph(); |
|
} |
|
} |
|
|
|
// |
|
// IDialogInputListener implementation |
|
// |
|
public virtual void OnNextLineEvent() |
|
{ |
|
inputFlag = true; |
|
|
|
if (isWriting) |
|
{ |
|
NotifyInput(); |
|
} |
|
} |
|
} |
|
|
|
}
|
|
|