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76 lines
2.1 KiB
76 lines
2.1 KiB
using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Linq; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Replaces special tokens in a string with substituted values (typically variables or localisation strings). |
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/// </summary> |
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public class StringSubstituter |
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{ |
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/// <summary> |
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/// Interface for components that support substituting strings. |
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/// </summary> |
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public interface ISubstitutionHandler |
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{ |
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/// <summary> |
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/// Returns a new string with tokens replaced by subsituted values. |
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/// It's up to clients how to implement substitution but the convention looks like: |
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/// "Hi {$VarName}" => "Hi John" where VarName == "John" |
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/// </summary> |
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string SubstituteStrings(string input); |
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} |
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protected List<ISubstitutionHandler> substitutionHandlers = new List<ISubstitutionHandler>(); |
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/// <summary> |
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/// Constructor which caches all components in the scene that implement ISubstitutionHandler. |
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/// </summary> |
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public StringSubstituter() |
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{ |
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CacheSubstitutionHandlers(); |
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} |
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/// <summary> |
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/// Populates a cache of all components in the scene that implement ISubstitutionHandler. |
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/// </summary> |
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public virtual void CacheSubstitutionHandlers() |
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{ |
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// Use reflection to find all components in the scene that implement ISubstitutionHandler |
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var types = this.GetType().Assembly.GetTypes().Where(type => type.IsClass && |
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!type.IsAbstract && |
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typeof(ISubstitutionHandler).IsAssignableFrom(type)); |
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substitutionHandlers.Clear(); |
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foreach (System.Type t in types) |
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{ |
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Object[] objects = GameObject.FindObjectsOfType(t); |
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foreach (Object o in objects) |
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{ |
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ISubstitutionHandler handler = o as ISubstitutionHandler; |
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if (handler != null) |
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{ |
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substitutionHandlers.Add(handler); |
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} |
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} |
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} |
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} |
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/// <summary> |
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/// Returns a new string that has been processed by all substitution handlers in the scene. |
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/// </summary> |
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public virtual string SubstituteStrings(string input) |
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{ |
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string newString = input; |
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foreach (ISubstitutionHandler handler in substitutionHandlers) |
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{ |
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newString = handler.SubstituteStrings(newString); |
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} |
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return newString; |
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} |
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} |
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} |