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106 lines
5.2 KiB
106 lines
5.2 KiB
// Adapted from the Unity Test Tools project (MIT license) |
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// https://bitbucket.org/Unity-Technologies/unitytesttools/src/a30d562427e9/Assets/UnityTestTools/ |
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Reflection; |
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using UnityEditor; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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[CustomEditor(typeof(ExecuteHandler))] |
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public class ExecuteHandlerEditor : Editor |
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{ |
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private readonly DropDownControl<Type> m_ComparerDropDown = new DropDownControl<Type>(); |
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#region GUI Contents |
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private readonly GUIContent m_GUIExecuteAfterTimeGuiContent = new GUIContent("Execute after (seconds)", "After how many seconds the script should be executed"); |
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private readonly GUIContent m_GUIRepeatExecuteTimeGuiContent = new GUIContent("Repeat execute", "Should the execution be repeated."); |
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private readonly GUIContent m_GUIRepeatEveryTimeGuiContent = new GUIContent("Frequency of repetitions", "How often should the execution be done"); |
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private readonly GUIContent m_GUIExecuteAfterFramesGuiContent = new GUIContent("Execute after (frames)", "After how many frames the script should be executed"); |
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private readonly GUIContent m_GUIRepeatExecuteFrameGuiContent = new GUIContent("Repeat execution", "Should the execution be repeated."); |
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#endregion |
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public ExecuteHandlerEditor() |
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{ |
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m_ComparerDropDown.convertForButtonLabel = type => type.Name; |
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m_ComparerDropDown.convertForGUIContent = type => type.Name; |
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m_ComparerDropDown.ignoreConvertForGUIContent = types => false; |
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m_ComparerDropDown.tooltip = "Comparer that will be used to compare values and determine the result of assertion."; |
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} |
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public override void OnInspectorGUI() |
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{ |
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var executeHandler = (ExecuteHandler)target; |
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EditorGUILayout.BeginHorizontal(); |
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EditorGUILayout.PrefixLabel(new GUIContent("On Event")); |
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executeHandler.executeMethods = (ExecuteHandler.ExecuteMethod)EditorGUILayout.EnumMaskField(executeHandler.executeMethods, |
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EditorStyles.popup, |
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GUILayout.ExpandWidth(false)); |
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EditorGUILayout.EndHorizontal(); |
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if (executeHandler.IsExecuteMethodSelected(ExecuteHandler.ExecuteMethod.AfterPeriodOfTime)) |
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{ |
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DrawOptionsForAfterPeriodOfTime(executeHandler); |
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} |
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if (executeHandler.IsExecuteMethodSelected(ExecuteHandler.ExecuteMethod.Update)) |
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{ |
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DrawOptionsForOnUpdate(executeHandler); |
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} |
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if (Application.isPlaying) |
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{ |
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EditorGUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (GUILayout.Button(new GUIContent("Execute Now", "Execute the script immediately."))) |
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{ |
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executeHandler.Execute(); |
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} |
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GUILayout.FlexibleSpace(); |
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EditorGUILayout.EndHorizontal(); |
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} |
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} |
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private void DrawOptionsForAfterPeriodOfTime(ExecuteHandler executeHandler) |
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{ |
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EditorGUILayout.Space(); |
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executeHandler.executeAfterTime = EditorGUILayout.FloatField(m_GUIExecuteAfterTimeGuiContent, |
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executeHandler.executeAfterTime); |
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if (executeHandler.executeAfterTime < 0) |
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executeHandler.executeAfterTime = 0; |
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executeHandler.repeatExecuteTime = EditorGUILayout.Toggle(m_GUIRepeatExecuteTimeGuiContent, |
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executeHandler.repeatExecuteTime); |
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if (executeHandler.repeatExecuteTime) |
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{ |
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executeHandler.repeatEveryTime = EditorGUILayout.FloatField(m_GUIRepeatEveryTimeGuiContent, |
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executeHandler.repeatEveryTime); |
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if (executeHandler.repeatEveryTime < 0) |
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executeHandler.repeatEveryTime = 0; |
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} |
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} |
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private void DrawOptionsForOnUpdate(ExecuteHandler executeHandler) |
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{ |
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EditorGUILayout.Space(); |
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executeHandler.executeAfterFrames = EditorGUILayout.IntField(m_GUIExecuteAfterFramesGuiContent, |
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executeHandler.executeAfterFrames); |
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if (executeHandler.executeAfterFrames < 1) |
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executeHandler.executeAfterFrames = 1; |
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executeHandler.repeatExecuteFrame = EditorGUILayout.Toggle(m_GUIRepeatExecuteFrameGuiContent, |
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executeHandler.repeatExecuteFrame); |
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if (executeHandler.repeatExecuteFrame) |
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{ |
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executeHandler.repeatEveryFrame = EditorGUILayout.IntField(m_GUIRepeatEveryTimeGuiContent, |
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executeHandler.repeatEveryFrame); |
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if (executeHandler.repeatEveryFrame < 1) |
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executeHandler.repeatEveryFrame = 1; |
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} |
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} |
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} |
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}
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