An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Camera",
"Fade Screen",
"Draws a fullscreen texture over the scene to give a fade effect. Setting Target Alpha to 1 will obscure the screen, alpha 0 will reveal the screen. " +
"If no Fade Texture is provided then a default flat color texture is used.")]
[AddComponentMenu("")]
public class FadeScreen : Command
{
[Tooltip("Time for fade effect to complete")]
public float duration = 1f;
[Tooltip("Current target alpha transparency value. The fade gradually adjusts the alpha to approach this target value.")]
public float targetAlpha = 1f;
[Tooltip("Wait until the fade has finished before executing next command")]
public bool waitUntilFinished = true;
[Tooltip("Color to render fullscreen fade texture with when screen is obscured.")]
public Color fadeColor = Color.black;
[Tooltip("Optional texture to use when rendering the fullscreen fade effect.")]
public Texture2D fadeTexture;
public override void OnEnter()
{
CameraController cameraController = CameraController.GetInstance();
if (waitUntilFinished)
{
cameraController.waiting = true;
}
if (fadeTexture)
{
cameraController.screenFadeTexture = fadeTexture;
}
else
{
cameraController.screenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32);
}
cameraController.Fade(targetAlpha, duration, delegate {
if (waitUntilFinished)
{
cameraController.waiting = false;
Continue();
}
});
if (!waitUntilFinished)
{
Continue();
}
}
public override string GetSummary()
{
return "Fade to " + targetAlpha + " over " + duration + " seconds";
}
public override Color GetButtonColor()
{
return new Color32(216, 228, 170, 255);
}
}
}