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567 lines
14 KiB
567 lines
14 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Fungus; |
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namespace Fungus |
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{ |
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/** |
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* Controller for main camera. |
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* Supports several types of camera transition including snap, pan & fade. |
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*/ |
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public class CameraController : MonoBehaviour |
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{ |
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/** |
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* Full screen texture used for screen fade effect. |
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*/ |
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public Texture2D screenFadeTexture; |
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/** |
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* Icon to display when swipe pan mode is active. |
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*/ |
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public Texture2D swipePanIcon; |
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/** |
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* Position of continue and swipe icons in normalized screen space coords. |
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* (0,0) = top left, (1,1) = bottom right |
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*/ |
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public Vector2 swipeIconPosition = new Vector2(1,0); |
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/** |
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* Fixed Z coordinate of main camera. |
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*/ |
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public float cameraZ = -10f; |
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[HideInInspector] |
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public bool waiting; |
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protected float fadeAlpha = 0f; |
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// Swipe panning control |
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[HideInInspector] |
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public bool swipePanActive; |
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[HideInInspector] |
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public float swipeSpeedMultiplier = 1f; |
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protected View swipePanViewA; |
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protected View swipePanViewB; |
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protected Vector3 previousMousePos; |
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protected class CameraView |
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{ |
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public Vector3 cameraPos; |
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public Quaternion cameraRot; |
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public float cameraSize; |
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}; |
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protected Dictionary<string, CameraView> storedViews = new Dictionary<string, CameraView>(); |
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protected static CameraController instance; |
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/** |
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* Returns the CameraController singleton instance. |
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* Will create a CameraController game object if none currently exists. |
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*/ |
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static public CameraController GetInstance() |
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{ |
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if (instance == null) |
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{ |
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GameObject go = new GameObject("CameraController"); |
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instance = go.AddComponent<CameraController>(); |
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} |
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return instance; |
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} |
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public static Texture2D CreateColorTexture(Color color, int width, int height) |
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{ |
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Color[] pixels = new Color[width * height]; |
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for (int i = 0; i < pixels.Length; i++) |
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{ |
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pixels[i] = color; |
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} |
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Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false); |
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texture.SetPixels(pixels); |
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texture.Apply(); |
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return texture; |
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} |
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protected virtual void OnGUI() |
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{ |
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if (swipePanActive) |
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{ |
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// Draw the swipe panning icon |
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if (swipePanIcon) |
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{ |
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float x = Screen.width * swipeIconPosition.x; |
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float y = Screen.height * swipeIconPosition.y; |
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float width = swipePanIcon.width; |
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float height = swipePanIcon.height; |
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x = Mathf.Max(x, 0); |
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y = Mathf.Max(y, 0); |
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x = Mathf.Min(x, Screen.width - width); |
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y = Mathf.Min(y, Screen.height - height); |
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Rect rect = new Rect(x, y, width, height); |
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GUI.DrawTexture(rect, swipePanIcon); |
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} |
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} |
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// Draw full screen fade texture |
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if (fadeAlpha > 0f && |
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screenFadeTexture != null) |
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{ |
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// 1 = scene fully visible |
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// 0 = scene fully obscured |
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GUI.color = new Color(1,1,1, fadeAlpha); |
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GUI.depth = -1000; |
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GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), screenFadeTexture); |
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} |
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} |
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/** |
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* Perform a fullscreen fade over a duration. |
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*/ |
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public virtual void Fade(float targetAlpha, float fadeDuration, Action fadeAction) |
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{ |
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StartCoroutine(FadeInternal(targetAlpha, fadeDuration, fadeAction)); |
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} |
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/** |
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* Fade out, move camera to view and then fade back in. |
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*/ |
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public virtual void FadeToView(View view, float fadeDuration, bool fadeOut, Action fadeAction) |
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{ |
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swipePanActive = false; |
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fadeAlpha = 0f; |
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float outDuration; |
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float inDuration; |
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if (fadeOut) |
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{ |
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outDuration = fadeDuration / 2f; |
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inDuration = fadeDuration / 2f; |
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} |
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else |
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{ |
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outDuration = 0; |
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inDuration = fadeDuration; |
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} |
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// Fade out |
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Fade(1f, outDuration, delegate { |
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// Snap to new view |
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PanToPosition(view.transform.position, view.transform.rotation, view.viewSize, 0f, null); |
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// Fade in |
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Fade(0f, inDuration, delegate { |
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if (fadeAction != null) |
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{ |
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fadeAction(); |
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} |
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}); |
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}); |
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} |
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protected virtual IEnumerator FadeInternal(float targetAlpha, float fadeDuration, Action fadeAction) |
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{ |
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float startAlpha = fadeAlpha; |
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float timer = 0; |
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// If already at the target alpha then complete immediately |
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if (startAlpha == targetAlpha) |
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{ |
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yield return null; |
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} |
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else |
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{ |
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while (timer < fadeDuration) |
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{ |
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float t = timer / fadeDuration; |
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timer += Time.deltaTime; |
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t = Mathf.Clamp01(t); |
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fadeAlpha = Mathf.Lerp(startAlpha, targetAlpha, t); |
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yield return null; |
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} |
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} |
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fadeAlpha = targetAlpha; |
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if (fadeAction != null) |
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{ |
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fadeAction(); |
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} |
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} |
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/** |
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* Positions camera so sprite is centered and fills the screen. |
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* @param spriteRenderer The sprite to center the camera on |
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*/ |
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public virtual void CenterOnSprite(SpriteRenderer spriteRenderer) |
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{ |
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swipePanActive = false; |
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Sprite sprite = spriteRenderer.sprite; |
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Vector3 extents = sprite.bounds.extents; |
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float localScaleY = spriteRenderer.transform.localScale.y; |
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Camera camera = GetCamera(); |
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if (camera != null) |
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{ |
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camera.orthographicSize = extents.y * localScaleY; |
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Vector3 pos = spriteRenderer.transform.position; |
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camera.transform.position = new Vector3(pos.x, pos.y, 0); |
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SetCameraZ(); |
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} |
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} |
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public virtual void PanToView(View view, float duration, Action arriveAction) |
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{ |
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PanToPosition(view.transform.position, view.transform.rotation, view.viewSize, duration, arriveAction); |
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} |
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/** |
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* Moves camera from current position to a target position over a period of time. |
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*/ |
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public virtual void PanToPosition(Vector3 targetPosition, Quaternion targetRotation, float targetSize, float duration, Action arriveAction) |
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{ |
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// Stop any pan that is currently active |
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StopAllCoroutines(); |
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swipePanActive = false; |
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if (duration == 0f) |
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{ |
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// Move immediately |
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Camera camera = GetCamera(); |
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if (camera != null) |
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{ |
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camera.orthographicSize = targetSize; |
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camera.transform.position = targetPosition; |
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camera.transform.rotation = targetRotation; |
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} |
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SetCameraZ(); |
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if (arriveAction != null) |
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{ |
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arriveAction(); |
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} |
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} |
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else |
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{ |
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StartCoroutine(PanInternal(targetPosition, targetRotation, targetSize, duration, arriveAction)); |
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} |
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} |
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/** |
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* Stores the current camera view using a name. |
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*/ |
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public virtual void StoreView(string viewName) |
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{ |
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Camera camera = GetCamera(); |
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if (camera != null) |
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{ |
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CameraView currentView = new CameraView(); |
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currentView.cameraPos = camera.transform.position; |
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currentView.cameraRot = camera.transform.rotation; |
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currentView.cameraSize = camera.orthographicSize; |
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storedViews[viewName] = currentView; |
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} |
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} |
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/** |
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* Moves the camera to a previously stored camera view over a period of time. |
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*/ |
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public virtual void PanToStoredView(string viewName, float duration, Action arriveAction) |
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{ |
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if (!storedViews.ContainsKey(viewName)) |
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{ |
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// View has not previously been stored |
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if (arriveAction != null) |
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{ |
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arriveAction(); |
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} |
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return; |
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} |
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CameraView cameraView = storedViews[viewName]; |
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if (duration == 0f) |
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{ |
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// Move immediately |
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Camera camera = GetCamera(); |
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if (camera != null) |
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{ |
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camera.transform.position = cameraView.cameraPos; |
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camera.transform.rotation = cameraView.cameraRot; |
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camera.orthographicSize = cameraView.cameraSize; |
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} |
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SetCameraZ(); |
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if (arriveAction != null) |
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{ |
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arriveAction(); |
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} |
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} |
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else |
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{ |
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StartCoroutine(PanInternal(cameraView.cameraPos, cameraView.cameraRot, cameraView.cameraSize, duration, arriveAction)); |
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} |
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} |
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protected virtual IEnumerator PanInternal(Vector3 targetPos, Quaternion targetRot, float targetSize, float duration, Action arriveAction) |
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{ |
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Camera camera = GetCamera(); |
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if (camera == null) |
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{ |
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yield break; |
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} |
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float timer = 0; |
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float startSize = camera.orthographicSize; |
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float endSize = targetSize; |
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Vector3 startPos = camera.transform.position; |
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Vector3 endPos = targetPos; |
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Quaternion startRot = camera.transform.rotation; |
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Quaternion endRot = targetRot; |
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bool arrived = false; |
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while (!arrived) |
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{ |
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timer += Time.deltaTime; |
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if (timer > duration) |
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{ |
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arrived = true; |
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timer = duration; |
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} |
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// Apply smoothed lerp to camera position and orthographic size |
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float t = timer / duration; |
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camera.orthographicSize = Mathf.Lerp(startSize, endSize, Mathf.SmoothStep(0f, 1f, t)); |
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camera.transform.position = Vector3.Lerp(startPos, endPos, Mathf.SmoothStep(0f, 1f, t)); |
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camera.transform.rotation = Quaternion.Lerp(startRot, endRot, Mathf.SmoothStep(0f, 1f, t)); |
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SetCameraZ(); |
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if (arrived && |
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arriveAction != null) |
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{ |
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arriveAction(); |
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} |
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yield return null; |
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} |
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} |
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/** |
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* Moves camera smoothly through a sequence of Views over a period of time |
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*/ |
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public virtual void PanToPath(View[] viewList, float duration, Action arriveAction) |
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{ |
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Camera camera = GetCamera(); |
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if (camera == null) |
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{ |
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return; |
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} |
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swipePanActive = false; |
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List<Vector3> pathList = new List<Vector3>(); |
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// Add current camera position as first point in path |
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// Note: We use the z coord to tween the camera orthographic size |
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Vector3 startPos = new Vector3(camera.transform.position.x, |
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camera.transform.position.y, |
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camera.orthographicSize); |
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pathList.Add(startPos); |
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for (int i = 0; i < viewList.Length; ++i) |
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{ |
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View view = viewList[i]; |
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Vector3 viewPos = new Vector3(view.transform.position.x, |
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view.transform.position.y, |
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view.viewSize); |
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pathList.Add(viewPos); |
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} |
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StartCoroutine(PanToPathInternal(duration, arriveAction, pathList.ToArray())); |
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} |
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protected virtual IEnumerator PanToPathInternal(float duration, Action arriveAction, Vector3[] path) |
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{ |
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Camera camera = GetCamera(); |
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if (camera == null) |
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{ |
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yield break; |
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} |
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float timer = 0; |
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while (timer < duration) |
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{ |
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timer += Time.deltaTime; |
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timer = Mathf.Min(timer, duration); |
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float percent = timer / duration; |
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Vector3 point = iTween.PointOnPath(path, percent); |
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camera.transform.position = new Vector3(point.x, point.y, 0); |
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camera.orthographicSize = point.z; |
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SetCameraZ(); |
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yield return null; |
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} |
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if (arriveAction != null) |
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{ |
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arriveAction(); |
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} |
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} |
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/** |
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* Activates swipe panning mode. |
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* The player can pan the camera within the area between viewA & viewB. |
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*/ |
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public virtual void StartSwipePan(View viewA, View viewB, float duration, float speedMultiplier, Action arriveAction) |
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{ |
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Camera camera = GetCamera(); |
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if (camera == null) |
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{ |
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return; |
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} |
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swipePanViewA = viewA; |
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swipePanViewB = viewB; |
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swipeSpeedMultiplier = speedMultiplier; |
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Vector3 cameraPos = camera.transform.position; |
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Vector3 targetPosition = CalcCameraPosition(cameraPos, swipePanViewA, swipePanViewB); |
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float targetSize = CalcCameraSize(cameraPos, swipePanViewA, swipePanViewB); |
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PanToPosition(targetPosition, Quaternion.identity, targetSize, duration, delegate { |
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swipePanActive = true; |
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if (arriveAction != null) |
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{ |
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arriveAction(); |
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} |
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}); |
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} |
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/** |
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* Deactivates swipe panning mode. |
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*/ |
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public virtual void StopSwipePan() |
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{ |
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swipePanActive = false; |
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swipePanViewA = null; |
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swipePanViewB = null; |
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} |
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protected virtual void SetCameraZ() |
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{ |
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Camera camera = GetCamera(); |
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if (camera) |
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{ |
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camera.transform.position = new Vector3(camera.transform.position.x, camera.transform.position.y, cameraZ); |
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} |
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} |
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protected virtual void Update() |
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{ |
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if (!swipePanActive) |
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{ |
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return; |
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} |
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Vector3 delta = Vector3.zero; |
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if (Input.touchCount > 0) |
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{ |
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if (Input.GetTouch(0).phase == TouchPhase.Moved) |
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{ |
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delta = Input.GetTouch(0).deltaPosition; |
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} |
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} |
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if (Input.GetMouseButtonDown(0)) |
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{ |
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previousMousePos = Input.mousePosition; |
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} |
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else if (Input.GetMouseButton(0)) |
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{ |
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delta = Input.mousePosition - previousMousePos; |
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previousMousePos = Input.mousePosition; |
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} |
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Camera camera = GetCamera(); |
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if (camera != null) |
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{ |
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Vector3 cameraDelta = camera.ScreenToViewportPoint(delta); |
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cameraDelta.x *= -2f * swipeSpeedMultiplier; |
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cameraDelta.y *= -2f * swipeSpeedMultiplier; |
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cameraDelta.z = 0f; |
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Vector3 cameraPos = camera.transform.position; |
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cameraPos += cameraDelta; |
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camera.transform.position = CalcCameraPosition(cameraPos, swipePanViewA, swipePanViewB); |
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camera.orthographicSize = CalcCameraSize(cameraPos, swipePanViewA, swipePanViewB); |
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} |
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} |
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// Clamp camera position to region defined by the two views |
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protected virtual Vector3 CalcCameraPosition(Vector3 pos, View viewA, View viewB) |
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{ |
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Vector3 safePos = pos; |
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// Clamp camera position to region defined by the two views |
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safePos.x = Mathf.Max(safePos.x, Mathf.Min(viewA.transform.position.x, viewB.transform.position.x)); |
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safePos.x = Mathf.Min(safePos.x, Mathf.Max(viewA.transform.position.x, viewB.transform.position.x)); |
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safePos.y = Mathf.Max(safePos.y, Mathf.Min(viewA.transform.position.y, viewB.transform.position.y)); |
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safePos.y = Mathf.Min(safePos.y, Mathf.Max(viewA.transform.position.y, viewB.transform.position.y)); |
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return safePos; |
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} |
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// Smoothly interpolate camera orthographic size based on relative position to two views |
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protected virtual float CalcCameraSize(Vector3 pos, View viewA, View viewB) |
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{ |
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// Get ray and point in same space |
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Vector3 toViewB = viewB.transform.position - viewA.transform.position; |
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Vector3 localPos = pos - viewA.transform.position; |
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// Normalize |
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float distance = toViewB.magnitude; |
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toViewB /= distance; |
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localPos /= distance; |
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// Project point onto ray |
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float t = Vector3.Dot(toViewB, localPos); |
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t = Mathf.Clamp01(t); // Not really necessary but no harm |
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float cameraSize = Mathf.Lerp(viewA.viewSize, viewB.viewSize, t); |
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return cameraSize; |
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} |
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protected Camera GetCamera() |
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{ |
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Camera camera = Camera.main; |
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if (camera == null) |
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{ |
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camera = GameObject.FindObjectOfType<Camera>() as Camera; |
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} |
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return camera; |
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} |
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} |
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} |