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43 lines
1.8 KiB
43 lines
1.8 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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namespace Fungus |
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{ |
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public interface IExecuteHandlerConfigurator |
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{ |
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/// <summary> |
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/// If the assertion is evaluated in Update, after how many frame should the evaluation start. Defult is 1 (first frame) |
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/// </summary> |
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int UpdateExecuteStartOnFrame { set; } |
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/// <summary> |
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/// If the assertion is evaluated in Update and UpdateExecuteRepeat is true, how many frame should pass between evaluations |
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/// </summary> |
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int UpdateExecuteRepeatFrequency { set; } |
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/// <summary> |
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/// If the assertion is evaluated in Update, should the evaluation be repeated after UpdateExecuteRepeatFrequency frames |
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/// </summary> |
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bool UpdateExecuteRepeat { set; } |
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/// <summary> |
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/// If the assertion is evaluated after a period of time, after how many seconds the first evaluation should be done |
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/// </summary> |
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float TimeExecuteStartAfter { set; } |
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/// <summary> |
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/// If the assertion is evaluated after a period of time and TimeExecuteRepeat is true, after how many seconds should the next evaluation happen |
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/// </summary> |
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float TimeExecuteRepeatFrequency { set; } |
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/// <summary> |
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/// If the assertion is evaluated after a period, should the evaluation happen again after TimeExecuteRepeatFrequency seconds |
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/// </summary> |
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bool TimeExecuteRepeat { set; } |
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/// <summary> |
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/// Returns the ExecuteHandler component. |
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/// </summary> |
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ExecuteHandler Component { get; } |
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} |
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} |