An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[CommandCategory("Dialog")]
[HelpText("Writes a line of story text to the dialog. A list of options can be specified for the player to choose from. Use a non-zero timeout to give the player a limited time to choose.")]
public class Say : FungusCommand
{
static public Dialog dialog;
public class SayOption
{
public string optionText;
public Sequence targetSequence;
}
static public List<SayOption> options = new List<SayOption>();
public Character character;
public string storyText;
public bool displayOnce;
int executionCount;
public float continueTime;
public override void OnEnter()
{
if (dialog == null)
{
Continue();
return;
}
if (displayOnce && executionCount > 0)
{
Continue();
return;
}
executionCount++;
dialog.ShowDialog(true);
dialog.SetCharacter(character);
if (options.Count > 0)
{
List<Dialog.Option> dialogOptions = new List<Dialog.Option>();
foreach (SayOption sayOption in options)
{
Dialog.Option dialogOption = new Dialog.Option();
dialogOption.text = sayOption.optionText;
Sequence onSelectSequence = sayOption.targetSequence;
dialogOption.onSelect = delegate {
dialog.ShowDialog(false);
if (onSelectSequence == null)
{
Continue ();
}
else
{
ExecuteSequence(onSelectSequence);
}
};
dialogOptions.Add(dialogOption);
}
options.Clear();
dialog.Say(storyText, dialogOptions, 0, delegate {
dialog.ShowDialog(false);
Continue();
});
}
else
{
dialog.Say(storyText, delegate {
dialog.ShowDialog(false);
Continue();
});
}
}
public override string GetSummary()
{
string summary = "";
if (character != null)
{
summary = character.characterName + ": ";
}
summary += "\"" + storyText + "\"";
return summary;
}
public override void GetConnectedSequences (ref List<Sequence> connectedSequences)
{
foreach (SayOption option in options)
{
if (option.targetSequence != null)
{
connectedSequences.Add(option.targetSequence);
}
}
}
}
}