An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Plays a once-off sound effect. Multiple sound effects can be played at the same time.
/// </summary>
[CommandInfo("Audio",
"Play Sound",
"Plays a once-off sound effect. Multiple sound effects can be played at the same time.")]
[AddComponentMenu("")]
public class PlaySound : Command
{
[Tooltip("Sound effect clip to play")]
[SerializeField] protected AudioClip soundClip;
[Range(0,1)]
[Tooltip("Volume level of the sound effect")]
[SerializeField] protected float volume = 1;
[Tooltip("Wait until the sound has finished playing before continuing execution.")]
[SerializeField] protected bool waitUntilFinished;
protected virtual void DoWait()
{
Continue();
}
#region Public members
public override void OnEnter()
{
if (soundClip == null)
{
Continue();
return;
}
var musicManager = FungusManager.Instance.MusicManager;
musicManager.PlaySound(soundClip, volume);
if (waitUntilFinished)
{
Invoke("DoWait", soundClip.length);
}
else
{
Continue();
}
}
public override string GetSummary()
{
if (soundClip == null)
{
return "Error: No sound clip selected";
}
return soundClip.name;
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
#endregion
}
}