An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Cecil.Mdb;
using Mono.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace UnityTest
{
public static class GuiHelper
{
public static bool GetConsoleErrorPause()
{
Assembly assembly = Assembly.GetAssembly(typeof(SceneView));
Type type = assembly.GetType("UnityEditorInternal.LogEntries");
PropertyInfo method = type.GetProperty("consoleFlags");
var result = (int)method.GetValue(new object(), new object[] { });
return (result & (1 << 2)) != 0;
}
public static void SetConsoleErrorPause(bool b)
{
Assembly assembly = Assembly.GetAssembly(typeof(SceneView));
Type type = assembly.GetType("UnityEditorInternal.LogEntries");
MethodInfo method = type.GetMethod("SetConsoleFlag");
method.Invoke(new object(), new object[] { 1 << 2, b });
}
}
}