An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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luaScript: '-- The "Do Test" block in the flowchart sets a bunch of flowchart variables
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fungus.assert(bo.value)
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local s = flowchart.GetVariable("StringVar")
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local o = flowchart.GetVariable("ObjectVar")
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local sp = flowchart.GetVariable("SpriteVar")
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local t = flowchart.GetVariable("TextureVar")
fungus.assert(t.value == mousepointer)
local v2 = flowchart.GetVariable("Vector2Var")
fungus.assert(v2.value.y == 1)
local v3 = flowchart.GetVariable("Vector3Var")
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luaScript: "fungus.menuoptions.menudialog = menudialog\n\nfunction option1()\n fungus.fail()\nend\n\nfungus.menu(\"Option
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luaScript: "-- Test the Menu Timer functionality\n\nfungus.menuoptions.menudialog
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luaScript: "-- Test Say creating a SayDialog when none already exists\n\nfungus.sayoptions.waitforinput
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luaScript: '-- Test getting and setting Fungus variables
flowchart.SetBooleanVariable("BoolVar", true)
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flowchart.SetFloatVariable("FloatVar", 1)
fungus.assert(flowchart.GetFloatVariable("FloatVar") == 1)
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fungus.assert(flowchart.GetIntegerVariable("IntVar") == 1)
flowchart.SetStringVariable("StringVar", "a")
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