An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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33 lines
702 B

using UnityEngine;
using System.Collections;
namespace Fungus
{
[EventHandlerInfo("Sprite",
"Object Clicked",
"The block will execute when the user clicks or taps on the clickable object.")]
[AddComponentMenu("")]
public class ObjectClicked : EventHandler
{
[Tooltip("Object that the user can click or tap on")]
public Clickable2D clickableObject;
public virtual void OnObjectClicked(Clickable2D clickableObject)
{
if (clickableObject == this.clickableObject)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
if (clickableObject != null)
{
return clickableObject.name;
}
return "None";
}
}
}