An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[EventHandlerInfo("Sprite",
"Drag Entered",
"The block will execute when the player is dragging an object which starts touching the target object.")]
[AddComponentMenu("")]
public class DragEntered : EventHandler
{
[Tooltip("Draggable object to listen for drag events on")]
public Draggable2D draggableObject;
[Tooltip("Drag target object to listen for drag events on")]
public Collider2D targetObject;
public virtual void OnDragEntered(Draggable2D draggableObject, Collider2D targetObject)
{
if (draggableObject == this.draggableObject &&
targetObject == this.targetObject)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
string summary = "";
if (draggableObject != null)
{
summary += "\nDraggable: " + draggableObject.name;
}
if (targetObject != null)
{
summary += "\nTarget: " + targetObject.name;
}
if (summary.Length == 0)
{
return "None";
}
return summary;
}
}
}