An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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583 B

using UnityEngine;
using System.Collections;
namespace Fungus
{
[EventHandlerInfo("",
"Message Received",
"The block will execute when the specified message is received from a Send Message command.")]
[AddComponentMenu("")]
public class MessageReceived : EventHandler
{
[Tooltip("Fungus message to listen for")]
public string message = "";
public void OnSendFungusMessage(string message)
{
if (this.message == message)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
return message;
}
}
}