An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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19 lines
384 B

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[EventHandlerInfo("",
"Game Started",
"The block will execute when the game starts playing.")]
[AddComponentMenu("")]
public class GameStarted : EventHandler
{
protected virtual void Start()
{
ExecuteBlock();
}
}
}