An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

66 lines
1.3 KiB

using UnityEngine;
using System.Collections;
namespace Fungus
{
[AddComponentMenu("")]
public class CommandCopyBuffer : Block
{
protected static CommandCopyBuffer instance;
/**
* Returns the CommandCopyBuffer singleton instance.
* Will create a CommandCopyBuffer game object if none currently exists.
*/
static public CommandCopyBuffer GetInstance()
{
if (instance == null)
{
// Static variables are not serialized (e.g. when playing in the editor)
// We need to reaquire the static reference to the game object in this case
GameObject go = GameObject.Find("_CommandCopyBuffer");
if (go == null)
{
go = new GameObject("_CommandCopyBuffer");
go.hideFlags = HideFlags.HideAndDontSave;
}
instance = go.GetComponent<CommandCopyBuffer>();
if (instance == null)
{
instance = go.AddComponent<CommandCopyBuffer>();
}
}
return instance;
}
protected virtual void Start()
{
if (Application.isPlaying)
{
Destroy(this.gameObject);
}
}
public virtual bool HasCommands()
{
return GetCommands().Length > 0;
}
public virtual Command[] GetCommands()
{
return GetComponents<Command>();
}
public virtual void Clear()
{
foreach (Command command in GetCommands())
{
DestroyImmediate(command);
}
}
}
}