An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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namespace Fungus {
using System;
using UnityEngine;
[CommandInfo("Audio",
"Play Usfxr Sound",
"Plays a usfxr synth sound. Use the usfxr editor [Tools > Fungus > Utilities > Generate usfxr Sound Effects] to create the SettingsString. Set a ParentTransform if using positional sound. See https://github.com/zeh/usfxr for more information about usfxr.")]
[AddComponentMenu("")]
public class PlayUsfxrSound : Command
{
protected SfxrSynth _synth = new SfxrSynth();
[Tooltip("Transform to use for positional audio")]
public Transform ParentTransform = null;
[Tooltip("Settings string which describes the audio")]
public String SettingsString = "";
[Tooltip("Time to wait before executing the next command")]
public float waitDuration = 0;
//Call this if the settings have changed
protected void UpdateCache() {
if (SettingsString != null) {
_synth.parameters.SetSettingsString(SettingsString);
_synth.CacheSound();
}
}
public void Awake() {
//Always build the cache on awake
UpdateCache();
}
public override void OnEnter() {
_synth.SetParentTransform(ParentTransform);
_synth.Play();
if (waitDuration == 0f)
{
Continue();
}
else
{
Invoke ("DoWait", waitDuration);
}
}
protected void DoWait()
{
Continue();
}
public override string GetSummary() {
if (String.IsNullOrEmpty(SettingsString)) {
return "Settings String hasn't been set!";
}
if (ParentTransform != null) {
return "" + ParentTransform.name + ": " + SettingsString;
}
return "Camera.main: " + SettingsString;
}
public override Color GetButtonColor() {
return new Color32(128, 200, 200, 255);
}
}
}