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62 lines
1.8 KiB
62 lines
1.8 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Sets the mouse cursor sprite. |
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/// </summary> |
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[CommandInfo("Sprite", |
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"Set Mouse Cursor", |
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"Sets the mouse cursor sprite.")] |
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[AddComponentMenu("")] |
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public class SetMouseCursor : Command |
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{ |
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[Tooltip("Texture to use for cursor. Will use default mouse cursor if no sprite is specified")] |
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[SerializeField] protected Texture2D cursorTexture; |
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[Tooltip("The offset from the top left of the texture to use as the target point")] |
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[SerializeField] protected Vector2 hotSpot; |
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// Cached static cursor settings |
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protected static Texture2D activeCursorTexture; |
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protected static Vector2 activeHotspot; |
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#region Public members |
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public static void ResetMouseCursor() |
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{ |
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// Change mouse cursor back to most recent settings |
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Cursor.SetCursor(activeCursorTexture, activeHotspot, CursorMode.Auto); |
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} |
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public override void OnEnter() |
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{ |
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Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto); |
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activeCursorTexture = cursorTexture; |
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activeHotspot = hotSpot; |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (cursorTexture == null) |
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{ |
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return "Error: No cursor sprite selected"; |
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} |
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return cursorTexture.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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#endregion |
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} |
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} |