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31 lines
992 B
31 lines
992 B
using UnityEngine; |
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using UnityEngine.UI; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// The block will execute when a 3d physics collision matching some basic conditions is met |
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/// </summary> |
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[EventHandlerInfo("MonoBehaviour", |
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"Collision", |
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"The block will execute when a 3d physics collision matching some basic conditions is met.")] |
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[AddComponentMenu("")] |
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public class Collision : BasePhysicsEventHandler |
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{ |
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private void OnCollisionEnter(UnityEngine.Collision collision) |
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{ |
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ProcessCollider(PhysicsMessageType.Enter, collision.collider.tag); |
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} |
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private void OnCollisionStay(UnityEngine.Collision collision) |
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{ |
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ProcessCollider(PhysicsMessageType.Stay, collision.collider.tag); |
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} |
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private void OnCollisionExit(UnityEngine.Collision collision) |
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{ |
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ProcessCollider(PhysicsMessageType.Exit, collision.collider.tag); |
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} |
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} |
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}
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