An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("Narrative",
"Set Language",
"Set the active language for the scene. A Localization object with a localization file must be present in the scene.")]
[AddComponentMenu("")]
public class SetLanguage : Command
{
[Tooltip("Code of the language to set. e.g. ES, DE, JA")]
public string languageCode;
public override void OnEnter()
{
Localization localization = GameObject.FindObjectOfType<Localization>();
if (localization != null)
{
localization.SetActiveLanguage(languageCode, true);
}
Continue();
}
public override string GetSummary()
{
return languageCode;
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
}
}