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93 lines
2.8 KiB
93 lines
2.8 KiB
Shader "Custom/Cross Fade" |
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{ |
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Properties |
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{ |
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} |
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_TexStart ("Start Texture ", 2D) = "white" {} |
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_TexEnd ("End Texture", 2D) = "white" {} |
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_Fade ("Fade", Range(0, 1)) = 0 |
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_Alpha ("Alpha", Range(0, 1)) = 1 |
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_Color ("Tint", Color) = (1,1,1,1) |
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[MaterialToggle] _FlipStart("Flip Start Texture", Float) = 0 |
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[MaterialToggle] _FlipEnd("Flip End Texture", Float) = 0 |
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} |
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SubShader |
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{ |
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Tags |
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{ |
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"Queue" = "Transparent" |
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"IgnoreProjector"="True" |
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"RenderType" = "Transparent" |
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"PreviewType"="Plane" |
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"CanUseSpriteAtlas"="True" |
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"ForceNoShadowCasting"="True" |
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} |
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Cull Off |
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ZWrite Off |
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Blend One OneMinusSrcAlpha |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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fixed4 _MainTex_ST; |
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sampler2D _TexStart; |
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fixed4 _TexStart_ST; |
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sampler2D _TexEnd; |
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fixed4 _TexEnd_ST; |
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float _Fade; |
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float _Alpha; |
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fixed4 _Color; |
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float _FlipStart; |
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float _FlipEnd; |
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struct appdata_t |
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{ |
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float4 vertex : POSITION; |
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float2 texcoord : TEXCOORD0; |
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fixed4 color : COLOR; |
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}; |
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struct v2f |
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{ |
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float4 vertex : POSITION; |
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float2 texcoord : TEXCOORD0; |
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fixed4 color : COLOR; |
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}; |
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v2f vert(appdata_t IN) |
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{ |
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v2f OUT; |
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OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex); |
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OUT.texcoord = IN.texcoord; |
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OUT.color = IN.color * _Color; |
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#ifdef PIXELSNAP_ON |
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OUT.vertex = UnityPixelSnap (OUT.vertex); |
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#endif |
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return OUT; |
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} |
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fixed4 frag (v2f i) : COLOR |
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{ |
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float2 start_uv = float2( i.texcoord.x, i.texcoord.y ); |
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float2 end_uv = float2( i.texcoord.x, i.texcoord.y ); |
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if ( _FlipStart != 0 ) |
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start_uv = float2( 1.0 - i.texcoord.x, i.texcoord.y ); |
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if ( _FlipEnd != 0 ) |
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end_uv = float2( 1.0 - i.texcoord.x, i.texcoord.y ); |
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fixed4 texStart = tex2D(_TexStart, start_uv); |
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fixed4 texEnd = tex2D(_TexEnd, end_uv); |
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fixed4 crosstex = ( texStart * texStart.a * (1.0-_Fade) ) + ( texEnd * texEnd.a * _Fade ); |
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return (crosstex * i.color) * _Alpha; |
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} |
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ENDCG |
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} |
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} |
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Fallback off |
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} |