An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

54 lines
1.5 KiB

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute every chosen Update, or FixedUpdate or LateUpdate.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Update",
"The block will execute every chosen Update, or FixedUpdate or LateUpdate.")]
[AddComponentMenu("")]
public class UpdateTick : EventHandler
{
[System.Flags]
public enum UpdateMessageFlags
{
Update = 1 << 0,
FixedUpdate = 1 << 1,
LateUpdate = 1 << 2,
}
[Tooltip("Which of the Update messages to trigger on.")]
[SerializeField]
[EnumFlag]
protected UpdateMessageFlags FireOn = UpdateMessageFlags.Update;
private void Update()
{
if ((FireOn & UpdateMessageFlags.Update) != 0)
{
ExecuteBlock();
}
}
private void FixedUpdate()
{
if ((FireOn & UpdateMessageFlags.FixedUpdate) != 0)
{
ExecuteBlock();
}
}
private void LateUpdate()
{
if ((FireOn & UpdateMessageFlags.LateUpdate) != 0)
{
ExecuteBlock();
}
}
}
}